atmaboy
Atmaboy
atmaboy

Oh, no. She’s already getting intoxicated by the catnip-like allure of her position’s power?

It wasn’t hard to spot the Russian culprit:

Now playing

I support animals being placed in positions of societal authority. Especially when the position involves adorable costumes, like Tama the Station Master.

You gotta admit though, GOP = Gang of Putin is pretty apt.

Count your blessings he doesn’t pee in the cage every time like my 2 sister cats.

And you didn’t think to name one of those cats after Ron Weasley? What about Ginny?

Isn’t Trump’s super dysfunctional administration exactly the kind of government you’d want to be “anti-government” about?

All I can remember about aught’s women’s  fashion was that girls started showing there midriffs around the time I started high school, which only made hormones rage harder.  

2005 really doesn’t seem that long ago, but then you notice how much Alexis Biedel has aged in the Handmaid’s Tale and you wonder where all the time went...

If the story branches out depending on random variables and player choices, that would be awesome.

So much work when into some of the costumes, and yet Kim Possible are her simple outfit take the show for being so spot on.

I loved that mechanic in FFT0. It would be perfect for a Fire Emblem game where cool characters in your party invariably get left out unless someone dies and they fill their spot (but I’m OCD about getting all my units to survive the game).

It’s not an absolute deal breaker for me either, if the combat and other mechanics are good enough. But it’s for sure a missed opportunity that seems to be staring you in the face. I look at Saga Frontier (Haven’t played the romancing games), and despite all it’s technical and systemic issues, 11 year old me was blown

Hey, Tim. Do you know when the review embargo is up? I have a physical copy reserved on Amazon Prime, but I’m really on the fence after hearing how the story lacks character interaction and any kind of emergent narrative. I’m hoping the reviews are positive enough to convince me, since the concept of this game is

If they’re upset now, just wait for Meghan’s first royal abortion!

Saga Frontier did it in ‘98. This isn’t uncharted territory, and it’s not too much to ask for a game touting it’s 8 story path’s to have some character interactions.  

A Saga style story was what I was hoping for too. Something like a scenario system, where you play a character’s 1st chapter and let’s say it stops in Town A, Then begin another character’s first chapter and at the end you can decide to go Town A and bump into the first character in a small unique story event that

Wow...Any idea why they chose to go down that route? Did they think that’s what people wanted?

It’s not that their stories don’t converge into one big arc that bugs me, but the overall lack of interaction between characters. Creating emergent story telling (or the illusion of it, at least) was the biggest potential draw for me. Characters meeting and having a unique event which carries over into the main story