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Scratch my previous post. At level 11 you get 4 weapon attacks. Since your OH attack is a bonus action and you only get 1 bonus action per turn then that is 3 standard attacks plus 1 bonus attack. So 4*mean(1d6+6)=4*(9.5) = 38 damage per turn without taking into account crit range 19-20 or the action surge. So in

An attack means that you can strike with both weapons. If you do not have two weapon fighting specialization you can still do this, however, you can't add your ability score bonus to your offhand attack. In the PHB it is under two weapon fighting which has an entry in the index (maybe pg 175ish?). Not sure where it

At level 11 a fighter can make 3 attacks + 1 extra attack with action surge in between short rests. If the fighter is going for straight damage, he takes two weapon fighting style and wields two scimitars doing 1d6 damage each. At level 11 he could easily have 20 strength and so his damage roll per weapon strike is

Not sure what the story would be. Pathfinder cloned a game and expanded the content. It isn't really a new system. In fact, it is old news. 5E is a whole new system.

I think you are the only one saying these things about 5E though. I haven't heard this as of yet anywhere else. Write a blog that lays out your maths in detail and I will gladly check this. Also, a fighter is tough as nails. He has the ability to regain hit points while in combat and has a higher AC and more HP.

Okay WotC designed a game that loads of DnD fans didn't like. They attempted to make it successful but it was a sinking ship. They got out. You can still play it. They didn't open up a factory in China and work children to death. There are real morality issues that corporations have that are worth boycotting -

Sweet thanks. As a DM, I am deferring to our rogue to know that class inside out because he is an rpg vet that has thus far been honest. I need to read through it again. In the group I am playing with I am a fighter.

Seriously. My wife is playing a halfling bard and the rest of the players were kind of giggling about it, well they got into a sticky situation the other night involving too many bugbears and she cast faerie fire in the first round giving everyone who attacked the ones affected advantage and so pretty much everyone

I'll have to run the numbers when I get home and have my book in front of me. I feel like you are missing something here. Did you take into account all of the fighters extra attacks per turn here? At some point it gets to 5 or 6 per turn vs. the wizards one spell. Also, the fighter can increase his crit score

1. No the feats are much more powerful than they were in Pathfinder. Basically, the problem myself and many had with feats in 3/3.5E was that you had to pay a feat tax to get your archer fighter, for example, to not be a burden to the party. This didn't allow much room for adding in feats that fit your character

I have played up through 6th level. Fighters can get special dice that they can spend on a variety of maneuvers. Additionally, depending on your fighting style and archetype each fighter will feel very different. Not sure what you mean by linear fighter/quadratic wizard. Perhaps you are referring to the difference

Feels like 2E with a dab of 3E. Basically the game is more streamlined, situational modifiers are replaced with a single mechanic, and low level monsters stay relevant at all levels (no PC becomes a god). It plays very smooth but it isn't very forgiving. PC deaths are common again.

AD&D 2E came out in 1987. A $25 book from 1987 is equivalent to a book that costs $52.34 today because of inflation.

Yes. How dare companies try to stay in business. Also, I do like the rules in 1E, however, the presentation was horrid.

The press ignores Pathfinder because the average person on the street has never heard of it. The brand recognition of D&D is key here. I have played Pathfinder since it came out. Now I play 5E. I am tired of the 3E rule set and I wanted something new. 5E is refreshing.

Yes. You can download the basic rules on the DnD website. Or, you can buy the starter set for $13 from Amazon. It comes with pre-made characters, dice, and a really nice little adventure that takes your players from 1st level to 5th level. The dice alone are worth at least $5 and the adventure is a keeper.

Everyone in my party feels relevant. Even the bard. ESPECIALLY the bard. Give it a try.

5E feels like a mix of 2E with the good parts of 3E. It is not like a video game at all and it actually has optional rules that promote roleplaying.

1. Feats are optional. Instead of an ability score increase you can take a feat. Feats are powerful in 5E and add a lot of customization to your character.

2. Specializations. Each class comes with some sort of specialization (fighting style, bard college...). For example, consider the fighter. In 3.5E if you

I am a Pathfinder fan. I have been playing it ever since it came out because I disliked 4E. That being said, it is hardly flawless. Like, not even close.