asherek
Asherek
asherek

Then your argument completely falls apart at the seams. Fine, your concept of “work put in != worth”, let’s say that’s true.

Then your argument fails on every level. If you’re insisting that work put in doesn’t equal worth, then you have no goddamn right to say that “no indie game is worth $40". Inherently, you’re saying that just because it was made by an “independent” developer, i.e. not a massive company, it’s worth drops. That

Ok, that’s your opinion. And it’s fucking stupid. There’s plenty of games “worth” $40 or more, indie or commercial. There’s plenty of $60 games that aren’t even worth half of that. Worth is subjective, and you’re certainly entitled to your own stupid misguided opinion, but that’s all it is. A misguided opinion.

No, you said that $40 isn’t worth it. Seeing as you haven’t played the game, you’re completely talking out of your ass.

The thing I don’t understand is how little the laptop market has moved in the past 8 months.

I travel for work for a living and make a shitload of money, so this is chump change at the end of the day.

I travel for work, every week living in a hotel room. I have an Asus G751 and that’s the only way I’m able to keep up with games these days. There’s plenty of people who travel on the road who aren’t content with playing Candy Crush Saga all day, so speak for yourself and don’t be so oblivious.

I’m a bit confused about this - is this a toggle switch that can be enabled/disabled at any time? Or is this a once-per time setting at the beginning of the game? How would you even level up without random encounters?