aretorihc
Chirotera
aretorihc

I think the hype at release was just to huge. I bought it, played it and really enjoyed it at release. I bought a new gaming rig partially because I wanted to play Cyberpunk at the highest settings. I remember at the time understanding the complaints about bugs but not getting the accusations of it being boring or

I dunno maybe because a functional easy to read map is the best way of navigating  rather than having to have the scanner open at all times on the ground?

Why would people want a feature that is included in the game to be functional? Is a uh, weird flex. 

Woah woah moonlight is from the earliest Armored core games. It was the best sword weapon and shot an energy blast. Elden ring, the souls games all based it on that. Moonlight swords are almost a signature for them at this point 

The moonlight was in AC before dark souls.

Exactly. I don’t care about the developer’s feelings. If they don’t make a quality game I’m not going to buy it.

I kind of ascribe to this point. “Sure, it’s a shitty game, but I am just a developer” seems understandable, but at the same time a bit of a cop-out. Change can come from the outside (I wish people would vote with their wallets), but also from the inside. Just phoning in a bad vampire game, pocketing the cheque and

BG3 should absolutely be used “as an example of what fans should expect in terms of quality, creativity, and ambition in the “AAA””

The executives are absolutely the ones who need to be answering for an industry that in recent years has been defined by the repeated release of broken or unfinished products that had no business being put up for sale, blatant cash grabs, and documented instances of workplace abuses. But until people stop giving these

I don’t think anyone is mad at developers, or at least if they are, their anger is absolutely misdirected. The Diablo horse armor does bring up one thing that really bugs me about video game development and “the biz” in general. There are a finite amount of resources allocated to making a game, and every dollar

Counterpoint. I don’t care what kind of problems the developers are having. Not my problem. Don’t market your game deceptively.  I just want to buy a working game that’s design isn’t based on pushing additional purchases for a product I already own.

This is the part that really stood out to me too. It would be an admirable sentiment if they didn’t have decades of experience within their own company at being unable to achieve this goal. Instead, it comes across as incredibly disconnected from the gaming sphere. WoW, Diablo 3, even titles like Overwatch and

I wonder if I could find any posts that say that from Vanilla WoW, because this really is just completely on-brand for Blizzard in how they balance their games.

We’ll never do this kind of patch again,” says dev studio after the thousandth patch of said type drops. "We'll be more open with our process," the studio added in a similarly-numbered promise it expected to be forgotten in a week.

If you’re a normal person this is all probably sounding a bit much, but if you’re a sicko looking to play the hell out of Diablo IV until your body turns to dust you’re probably going, “yes, ha ha ha, yes!

You CANNOT close pandora’s box once it is opened. It is already too late. Everyone realized there was a much better way to do things and inperson was not it. Smart companies use this as an opportunity to downsize the leased spaces they have as a cost cutting measure while dumb ones see the leases as wasted unless the

I understand the reticence, but buying housing for employees is hardly a company town. At some point housing has become so expensive you either need to double every employees pay or do the (apparently) far cheaper option of just buying housing. I’m not a pro business guy, but at some point its housing costs that are

Yeah you’re just brainwashed by the shittiness of america

(could also be a lot of places in Australia have perfectly fine and functional public transport, which is convenient to use and a lot cheaper than paying for parking)

You also have to likely write for various different scenarios.  If the player makes choice A, then result A occurs.  But there might be a B, C or even D that could be very different and go down a completely different narrative path.