aretorihc
Chirotera
aretorihc

“The only things that can affect capture rates are the type of Pokeball you’re using, as well as the health and status of the Pokémon you’re trying to capture. The more damage a Pokémon has taken, and the more status effects they have, the easier it is to capture something.”

Really though, how fucked up is the Pokemon

Shhhh. Shhhhhhhhhh. There there. They don’t really hurt each other. At most, the just faint.

Best quit now before I make you feel yellow, fellow!

Agreed. I’ve had such a hard time getting into oras. It seemed like X+Y had a lot more going on in them.

But blue is more true!

I think that’d be a reasonable compromise, and wouldn’t bother me at all.

If it was new 3DS only I, and many others, would never get it. As much as I love my 3DS I can’t afford to plop down for an entirely new system that doesn’t bring that big of a benefit.

So I’m very glad they’re going this route.

That’s fine. But someday if you have a kid that acts up you better be first in line to push him off the in-flight plane.

To be fair people not knowing about his cancer is exactly why we should treat all people with kindness. We have no idea what they might be battling.

Sorry, no. Comfort animals are not bullshit. It’s your kind of thinking that has lead to the continued stigma of mental health. I hope you grow some empathy at some point in your life.

I like that your take away from an article about people being assholes is to, yourself, be an asshole. The message you were supposed to understand was “wow, people are horrible to one another when they don’t have to, or need to, be.” but somehow that lead your brain to “pets shouldn’t be allowed to fly, because I’m a

I wish there was an in-between. I hate losing characters, so if I do permadeath, it’s at the cost of a reset. That said, I’m enjoying the game a lot more with it off, but it does cheapen things a bit.

A system similar to Xcom could work. If a unit gets knocked out, keep them alive, but out of the next few battles. That

Yeah, I’m still getting a feel for it. I’ve mentioned elsewhere that I think a lot of my early problem was trying to play it like a FFT, when it’s not really at all like FFT.

I do feel like it took me 7-8 times, over the course of a year, of playing the first 5-6 chapters before the game started to click and I finally

Yar, I’ve picked up on quite a bit of this as I’ve played but every now and then I’ll seem to have a brainfart in positioning then get to watch THE ENTIRE ENEMY ARMY fall onto that one character until they pretty much off them.

That said, I’m actualy really loving the experience. Just learning it has felt like a pretty

There are replacement dragon stones - you can buy them after a certain chapter opens up one of the stores.

Right? I’m playing through Awakening for the first time on Normal-Casual, and the game is still pretty nuts. Even after I’ve more or less gotten a hang of things, the AI can still go nuts targeting a healer I got careless with, or their more squishier allies. Which makes me wonder how I’m supposed to use those

By tactics they mean a game in the vein of Xcom, Fire Emblem, or FFT. So turn based combat arranged in a grid. I feel that’s pretty far removed from the more actiony feel of the other games, even if you could pause time to make your moves.

As much as people hate on DA2 it did manage to buck that trend. Hawke was still an important player, of course, but because of the smaller setting it was usually more of a case of just being stuck in one crazy ass place as its peace slowly fell apart. Never should you have felt like a chosen one destined to save

Darrah did go on to clarify that by tactics he means in the vein of Xcom or Fire Emblem. So turn based combat on a grid is likely the aim.

Last I knew BioWare IS developing a new IP. It just has yet to be announced as to what it is.