araisi
Arai-the fly on the wall
araisi

YOU MEAN: “DISDAINFULLY: OTHELLO X MASS EFFECT NEEDS MORE ELCOR.”

Or how about instead of just covering the elite, covering good things that the YouTube middle class” are doing. Pat Contri (Pat the NES Punk) has been doing an annual NES Marathon to raise money for a variety of charities over the past 8 years. Last year’s marathon even featured Jirard Khalil of The Completionis and

The only problem with Life in Aggro, is that they basically spoiled the joke. Would’ve been funnier if they didn’t.

Somebody fixed it for you

I think most casual gamers think Heavy Rain and Detroit are fine games. It’s just “hardcore” gamers, and generally people who bother writing comments on the internet who complain about them, and I believe they are just a vocal minority, relatively speaking. if you look at something like Metacritic, both those games

This may seem pretentious, but for me, Shenmue was uniquley trancendant in a Zen sort of way. The way it almost buried the narrative in layers and layers of mundane verisimillitude spoke to the underlying premise that it’s not adventures or heroes or destiny that’s important, but the wonder and beauty of what we

In addition to what others have said, David Cage games are incredibly pretentious and often include ludicrous twists, or just drop intriguing plot points altogether. Whereas Shenmue’s narrative, while too ambitious for its own good and unwieldy, unfolds at whatever pace you play the game. Cage games are generally

The story is pretty bad, actually. Along with the terrible writing and acting, they make the Quantic Dream games look like Oscar winners.

This is Garbage.

I’d like to point out the difference in how Cage and Shenmue handle QTEs...

So Shenmue also has a combat system and an action based QTE system in these two the controls are similar...

In combat, X-Punch, A-Kick, Y-Dodge, B-Throw
In QTEs, X-Punch, A-Kick/Jump, Y-Dodge, B-Throw

As you can see, besides Jumping with A, they

Shenmue arrived at a time where there was not so many “lifelike” japanese games around.

The Shenmue games arent interactive movies, or like the Telltale Games. Theyre more of a precussor to the Yakuza games, or a sandbox game, with a much smaller sandbox to play in

The story is the main draw for me, want to know how things play out. The atmosphere and the feeling of being in an actual living, breathing world was incredible at the time. Everyone had their own schedule, you can waste time in an arcade or gambling, it was different experience back then. The battle mechanics are

Shenmue did it early. In 2000 QTE’s felt like a neat and revolutionary way to make cut scenes immersive. Then it got played out and exhausted.

It’s a great question, but tough to answer since you never played Shenmue. Also tough because Shenmue was made at a different time, under different circumstances, and so you can’t really compare the two. It’s like comparing Schindler’s List to The Graduate by saying that they’re both considered great films that deal

The better question is why do people who love Shenmue feel like they need another Shenmue over just playing Yakuza and wanting more of that or spin-offs of that.

Shenmue doesn’t rely on the QTE. It’s a part of it, sure but it doesn’t feel like a Cage game. That being said, I love Heavy Rain and the demo for Detroit was amazing and I look forward to playing that whole thing.

someone who for the sake of anonymity, we’ll call “Steve””

I respect Nagoshi for targeting a specific demographic and saying he didn’t care if these other demographics didn’t buy his game. There’s way too much pandering in the current industry, trying to include everyone and creating more general experiences with toned down elements. There’s nothing wrong with targeting a