antimute
Antimute
antimute

Chie was usually my favorite character in the story scenes, she really made the first 1/3 of the game.

I was feeling down in P4 when everybody talked about how going back to Tokyo was the end of the world.
Then I played P3 and realized, “Fuck, I got off well easy!”
Especially if you play Golden, it ties it back together quite nicely.
FES has an excellent character design in Medis, but after the ending of P3, you feel like

I bought a Vita just for P4G, I think it was a good decision, and that game would have felt 70% without the Golden part as well.

And then they’ll beat P3 and have to lay down for 2 days to digest it.

Or if the cars on the map have wheels.

Reminds me of this all-time indispensable accessory for my first color handheld.

I enjoy Final Fantasy games, but my first thought was, “these people are masochists.”
It’s like chugging whiskey, some things are just meant to be done slow.
I beat Final Fantasy 2 - 6 thanks to a daily 2 hour commute over a year, without that I might not have ever finished them.

I hope you’re right.

It’s times like this I’m glad I learned Japanese.

He’s playing a game about pillaging barbarians and got pillaged in his sleep when he was defenseless and lost everything he worked hard to build.

First thing I thought was, “that’s some nipple bump.”

To be honest, I thought that was the entire joke the comic was going for.
If you read the Life in Aggro blog, it’s a bit the same.

Well, I guess Life in Aggro has always featured Bear and Cecilia directly, so it probably makes sense to feature the “new” Bear.
I think Cecilia just overall really likes drawing fem-Bear, as she’s done it many times before.
Eventually they’ll get past the identity swap thing, but it might be a while.

I feel like I’m on a trip to Thailand when I read Life in Aggro, now.

No joke - I bought a Vita an imported the Japanese Ys VIII & Persona 4.
I’m an anachronism.

The fancy collectors Spawn-type figures are cool, but I like these action figures at a price and size you can actually imagine playing with.
Because that’s really what the love is all about.

The map fast travel reminds me of FF9.
Based on the Falcom games I’ve played, I think Japanese developers have a thing for janky UI systems - either they like them or they just don’t care.
Pretty much every JRPG I’ve every played has about 15 menus to do anything.
Except Shining Force, that game was great for its

True Macross is older, but I associate it with the early 90s as I was watching Robotech on morning TV, and that whole era kind of blurs.

Hardcore grinders don’t care, they line up in front of palors to grab the machines that have not gone “hot” in a while, which is displayed, before the parlor even opens.

It’s interesting, I have no interest in gambling, but a lot of Pachinko machines are quite well done in terms of video and “story”, different scenarios play out according to when you “reach” or go hit, etc.