andrewhosking
Scooby Doo
andrewhosking

"The exclusive content includes a different outfit for hero Aiden Pearce, extra missions and a hacking boost." Just gave me a reason not to buy it on any platform. I do not support the practice of platform exclusive content on cross platform games, I do not mind timed exclusive where rest of the platforms get it at a

Today I decided to rectify the problem with large scale upgrades, new triple SLI AM3+ capable motherboard, new FX 8350 Piledriver version as opposed to the Bulldozer variation 4ghz CPU and another additional 8GB of RAM pushing my RAM total upto 16GB (though I stuck with 1333mhz as seemed the cheaper option with

Your whole argument is extremely flawed. You whine about amateurs putting you off buying games yet fail to realize every single developer who you buy games from now were amateurs to begin with and only with practice after a history of trial and error making games did they move up from the amateur status. this is no

Well my CPU and RAM have part to play in why the games I am talking about only runs at only 40fps roughly in the example settings and resolution mention above I must admit. I still only use a PhenomII x4 955 CPU and only 8GB of 1333mhz RAM. The two games most recently that played and noticed if ran at the above stated

I long for the day when creating content for the lowest common denominator goes away from a cross platform perspective and is replaced by creating the best experience each platform allows for. Unfortunately it seems for the most part that is only the case for exclusive titles like for example Star Citizen which in

I have yet to have backed a failed kickstarter post-successful campaign or been scammed. All the ones I have backed have delivered (backed about 20 games so far) though the aspect about delays is true, quite a few delays involved in most of the ones I have backed but that's not always a bad thing...rather get

Your idea is fine I guess but seems vastly more expensive to add cameras rather than a simple pivot and catch for holding in place when need to take your eyes out of the game for something else yet not have to remove the headset or undo the straps and lift the whole thing up instead of the visor. It's like the

In the images above for example unlike the Rift, the back of this headset seems to rest at the bottom of your neck, this does not really allow for titling the entire headset without digging into your neck or needing to take completely off your head.

Not sure why needed two articles about the same thing on the same day mere hours apart from each other instead of updating the previous article...but anyways does anyone know if either the Rift or Morpheus actually allows for tilt of the visor instead of the whole thing being one giant static piece of plastic?

Will depend on the resolution plan on running games at. Over the next few years I imagine 4K gaming will continue to grow as the prices continue to fall on 4K TV's and monitors.

I must admit my GTX 760 which I only just bought seems to only hang around the 35-40fps range playing some of the latests hardware heavy titles on my 48" TV at 1862x1036 (the odd choice of resolution provides the most crystal clear clarity compared to 1980x1060 for some reason) and settings on highest, this I find

As long as people can use the Rift on the PS4 then it is fine by me, nothing can stop Sony branching into the PC market with theirs forcing competition against the Rift but they could officially not support or help the Rift developers branch into Sony's own platform and I don't like that at all since that damages the

I don't see it as complimentary personally, I see it as Sony enforcing exclusivity and not supporting integration of the Rift which will damage sales of both variations because hardly anyone if anyone at all that is would buy both headsets despite most gamers owning more than one platform. Now that Sony are making

If the PS4 one is platform limited then it is not much of a competitor because I think as it stands right now so is the Rift platform limited to PC. Personally I would of preferred Sony had collaborated and supported the Rift developers and help make that one cross platform.

Why no caveman prehistoric assassins creed game... :(

But if it is called Comet is doesn't sound very piratey so I have my doubts it is related to the survey they did. I am 99% sure the pirates mobile game was the result in which case Ubisoft has disappointed me. I doubt many people actually asked them to take the naval aspect from console and PC versions and turn it

I seriously hope the Pirates mobile game was not the result of that survey. In case some people reading this don't know what I mean by this survey, it is this one.

My question is what is happening with their survey results in which they asked for people's opinions on making a pirate themed game based on the popularity of the pirate aspect of both assassins creed 3 and especially black flag. The pirate aspect which was highly praised while the assassins creed aspect felt tacked

KING.Com should be on the list, they are the worst publisher in the industry right now as far as I am concerned but I don't think their main HQ is based in the USA...I think might be UK based.

Also to add the fact you felt you had to constantly reiterate how short the game is while trying to defend it over and over comes across as your trying to hard to justify a shitty aspect, you know it's shitty and your trying too hard to convince yourself that it is not as shitty as it feels paying $30 for a tiny