andrewbloom
Andrew Bloom
andrewbloom

Man the whole Wan story still disappoints me. It was a Star Wars prequel-level* example of telling a story that didn’t need telling, along with introducing contradictions and plot holes that conflict with the rest of the show/universe’s mythos. But for some reason people give it a pass because it was animated pretty.

I do really like Narrow Stairs. For me, it doesn’t really play as an album that well, but there aren’t any bad songs—though, I’m not a huge “Pity and Fear” fan. And that’s how I feel about Kintsugi. I like the first four or five songs, but the back half is pretty rough. “Binary Sea” is quite pretty, I must say.

My wife(girlfriend at the time I guess) was really into watching me play for the a while but then had to stop because it was to sad.  I eventually finished it but yeah it does do a good job of feeling for these creatures.  

This isn’t ridiculous though, SOTC is one of the best video games of all time, and making it easier for people to play long after it came out isn’t a bad thing.

Arguably you won the game, in that case.

I only played Shadow of Colossus for a couple of hours before letting it go. The designers did too good a job of making the act of killing colossi feel unsettling and wrong; I had to stop.

Tbh I really don’t see the problem with rereleases, though if there was any way to collect data on how work on remakes affects the industry as a whole I would be interested in seeing it. The complaining just seems a little elitist to me, if it’s a good game I don’t see why it shouldn’t be as accessible as possible. If