anactualhuman
An Actual Human
anactualhuman

That’s funny, I’ve always said that Sonic is like the video game equivalent of Poochie. 

Bingo. That’s why I said four new abilities that you get from dungeons, with “new” implying that they’re in addition to ones already obtained, and “dungeons” implying that they’re not shrines.

All of the main missions can be set as waypoints on your map, so not knowing where to go shouldn’t be an issue. And as for what to do, the quest log explains the basics to get you started on a given quest, and once you go to the relevant location it’s pretty easy to figure out what to do.

K byyyyye. 

Well, if you’re doing a lot of shrines you’re at least able to upgrade your health and stamina. So it’s not exactly time wasted. And if you get 13 hearts you can claim the master sword, and it doesn’t ever break. It does have a cool-down period after using it for a while, but it’s not super long (think it’s 10

Don’t put words in your mouth? Okay, person who just told me that I definitely don’t play video games.

Well let’s see. I’m 35 years old and I’ve been playing video games since I was like two years old, starting with my family’s TI-99 that they’d gotten before I was even born, then moving onto NES in the late 80's, and then owning almost every major video game console and handheld that’s come out since then (and not

I’m not laughing because you spent 300 hours on this game. Honestly, I’ve probably spent even more time than that with it, when you combine thorough play-throughs in standard and master modes with all the dlc content. I’m laughing because it’s funny to see someone complain about being bored by a game they spent 300

I can’t think of a single game where every step toward progression is “required” to complete it. That doesn’t mean those games don’t offer things that can give you a sense of progression. So your point seems moot, to me.

There’s no explicit progression tree because it’s a Zelda game. If they added that, it would probably piss a lot of Zelda fans off because it strays too far into rpg territory. I think Nintendo are well aware of that fact by now. For better or worse.

That would be cool. I was kind of hoping they might add some of that type of stuff in the dlc packs. But having said that, I definitely feel like there’s enough to do, between the main missions and side quests.

Both are included in the main game. The house is across the bridge that’s a short walk to the southwest from the shrine in Hateno Village. There’s some guys swinging hammers around it and if you talk to the dude in pink pants it’ll start the mission to acquire it.

“Did you actually attempt to list the four abilities you are essentially required to get at the very beginning of the game and a player house as half of a list that is meant to be combative to the other’s point of view?” 

That’s fine, but I’m not talking about whether or not the weapon durability system is good. The comment was that working through/replacing weapons was the only indication of progress, and I contend that such a claim is absurd.

“I liked the game but Jesus after almost 300 hundred hours I’m kinda getting bored” 

In a game where you have like twenty levels of health upgrades, almost as many stamina upgrades, the ability to buy/craft/discover better and better armor and gear, gear and weapons strewn around the overworld that naturally gets better as you go along, a master sword to earn, four unique new abilities to acquire from

Even if this cougar was somewhat small and young, strangling it is a superhuman feat that’s kind of hard for me to get my head around. I have a cat that’s uncommonly large at 25 lbs, and I honestly don’t think I could manage to strangle him if my life depended on it. He’s freakishly strong because he’s not a human,

You’re a bad person. 

Wow, there sure are some fucking stupid people writing for this site anymore. There’s hours of video, and none of it shows what you’re trying to say it shows.  

Too many dumb Lexus-y lines and shapes everywhere. Really hard for me to see past that.