Ive worked in the games industry for 15+ years now and been a critical contributor that have saved numerous E3 presentations with overtime and crunch for multiple games, both AAA and AA.
Ive worked in the games industry for 15+ years now and been a critical contributor that have saved numerous E3 presentations with overtime and crunch for multiple games, both AAA and AA.
Come my son, Ceaseless Discharge.
I remember working at a unnamed big Ubi studio a few years back. We were already pressed for time to hit deadlines with lots of crunch happening as a result - but every now and then the whole art, sound and animation department just took 6 months off working on the actual game to produce flashy pre-rendered trailers…
Love the style! Thanks for doing these, Kotaku!
They’re using part of photos, like matte paintings but for characters :)
A lot of artists do fan art to get coverage. It’s an easy way to reach a bigger fan base that might get interested in the other art you do.
Well, let me paint you a picture of what it’s like;
The game is supposed to take inspiration from Tom Clancy’s style of writing which by itself is very right-wing and likes to simplify. The solution in many of the books and movies is simply to make the bad guys stop existing by putting bullets in them. Add to this a layer of techno-thriller and government intrigue and…
You can play through the entire game solo just fine. But like in destiny you need to be online to do so.
Mentioning MMOs as a comparison seems fair though since that is what they’re marketing the Division as a mmo-lite (like destiny).