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Alexander_Had
alexanderhad--disqus

So, anyone else thinking the DeVotchka video is actually superior to the Mad World one?

I enjoyed the first one and the more arcade-y Judgment, not a huge fan of the two titles in between though. The final boss in Gears 2, in particular, ranks among the worst of all time imo.

Add one more to the list! Though I can see the connection with Wong Kar-Wai much more easily than some of these other names: Quadrilateral Cowboy definitely has the romanticized grit of Chunking Express.

It's funny how the way each generation played out changes depending on location. I knew nobody that owned a console in the '80s and their coverage in local magazines was non-existent. Everyone basically had an Amstrad 6128 and were (rightly!) jealous of their one Commodore 64-owning friend with their awesome range of

Keep in mind though that Burnout Paradise is more geared towards competition than exploration. It's not an ugly game by any means but nowhere near as gorgeous as this one. On the positive side, the actual race-y, challenge-y bits are more exciting than Horizon's.

Funnily enough I had a similar set of issues with The Sentient. Seemingly glaring omissions or peculiar design choices (like a task-scheduling system for your crew that was overriden by practically everything else), several of them related to the UI as well. Still I'm a sucker for any kind of space exploration and

That's a nice range of titles. I was quite interested in Interstellaria, still have it wishlisted, but being disappointed by the somewhat similar-looking The Sentient held me back. Considering to give it a try come next discount though.

That's exactly how it works - after a couple of prolonged playthroughs you can easily bequeath amounts in the thousands to your successors along with other, even more useful traits.

Same here, though it's not because I already own Prison Architect, just that I doubt I'm going to be able to devote the amount of time it must require to appreciate it. Runestone Keeper and Punch Club are quite enjoyable little timesinks in their own right but, at least, they are more immediately accessible.

The latest Humble Bundle has Devil Daggers in the whatever-you-want-to-pay tier - weekend sorted, I suspect.

It took me a while to get into it, perhaps even as much as most of my first run in the standard difficulty mode, probably because the cover & shoot mechanics are a peculiar fit for such a fast and unforgiving game. Nevertheless, at some point it clicked, and I remember my second playthrough in Hard almost as fondly as

Not just the concept, but, also, it was the very particular way Lynch had of presenting these kinds of settings that I think stuck with people. When Blue Velvet came out in 1986 I don't think there had been anything prior to it drawing the same air of menace out of small-town mundaneness.

To be fair, regarding loading times, it's not that they are that long in themselves - but even a few seconds strike me as a lot for a section that's really just a single screen, some dots and some ghosts, especially when the game comes with a minimum requirement of 6 gigabytes of RAM. Can they seriously not fit at

There's a very complex and interesting discussion to be had around this, and you're quite right that a medium's development quality-wise does not follow a straight line, and most definitely not one that parallels its technological development.

It's an interesting distinction: if you judge it on a purely thematic level, you're quite right to claim that it did. On the other hand, the mere shift towards a faster-paced, combat-heavy game arguably undermined the horror aspect of the experience bringing it closer to an action game.

They really are quite memorable, presumably because, as trivial as they may seem today, they were a rather uncommon feature in their day? But their story doesn't stop with Jr. Pac-Man - they were used until at least as late as 1987's Pac-Mania.

Got introduced to the '80s slasher-themed thrills of Slayaway Camp by a Eurogamer piece and I'm hooked. It's free, it's a bloody carnage (albeit, in voxels), the soundtrack is brilliant, and it features a great range of characters to choose from, including the-original-killer's-mom.

Pac-Man Championship Edition 2 - review should be up early next week! The remake of Dead Rising (a game I have indecent amounts of love for) was also released on Tuesday but I didn't have the time to try it yet.

Tuesday was a very interesting day release-wise, but it turns out the two releases I was looking forward to the most are not living up to expectations. RIVE, on the other hand, I'm quite enjoying so far despite some less than enthusiastic reviews.

Mainly in the sense of adapting the received imagery from decades of book covers that preceded the medium. Lovecraft's actual descriptions are, indeed, often impossible to visualize.