alexanderhad--disqus
Alexander_Had
alexanderhad--disqus

Loved Eldritch, though I played only for a couple of hours before something shiny (possibly tentacly) distracted me, but I'd somehow never heard of Dominions before. Wishlisted!

Everything in Grimscribe is perfect - one of my favourite books published in the last three decades.

Hey two Burkean sublimes in one thread - philosophical high five!

It's a fair criticism, and similar to CNightwing's point below, my reply is that, as fascinating as this exploration of that, indeed, most central theme in Lovecraft's writing would be, it probably wouldn't mesh well with my intention of highlighting a variety of overlooked Lovecraftian games (which is also the reason

I have a soft spot for Chambers (and, yes, I'm probably partial to the weirdness aspect) but, yeah, both Blackwood and Machen are perfect examples as well.

Your mileage may vary, but it's my favourite game of the last few years marginally beating Bloodborne (hey, two Lovecraftian games in the top spots!)

Thanks for that link of The King of Shreds and Patches, hadn't heard of it and have always been up for a decent Lovecraftian text adventure ever since I played The Lurking Horror. In other freebie-related news, I forgot to mention that the first chapter of The Last Door is fully playable online - it's a great point

Love his Shamanic Kookiness but, for me, the pinnacle of cosmic horror is Thomas Ligotti's work. Lovecraft via Kafka, I don't think I can even imagine a more perfect combination than that.

Love the question (probably deserves a feature of its own) and it's a very interesting take, but my impression is quite the opposite. To me it's the deeper unknowability of the universe and our individual insignificance in the grand scheme of things that strike a chord with contemporary readers, living in an age where

I love this game and was absolutely terrified when I first played it in the '80s. I assume you know it's a sequel and that the original is (almost) as scary?

True, you could probably argue that the defining mechanics of the survival horror genre as a whole are in tune with a Lovecraftian worldview.

United vs City today!

Was about to nominate that creepy place myself.

So insanely jealous - I haven't had a group to play a tabletop RPG properly (ie, regularly) for years. And Horror on the Orient Express is probably the best scenario I've ever played on any system.

Not sure if it's entirely accurate of me to describe every-single-combat-situation-you're-thrust-upon as "spikes" but, yes, it does.

Underrail is not too bad either, but it does have some insane difficulty spikes.

Wow, that made me think of the room in the original Portal. Had an achievement popped up when I first discovered it, almost by chance (or, at least, that's what the game brilliantly led me to believe) it would have completely deflated one of my most cherished moments of gaming.

This will probably be relevant to nobody's interests as, even among the people who played through The Bard's Tale series, the second installment is usually the least fondly remembered.

Indeed, it's one more of the little details MRB gets wrong, as the animation for punching locks you onto the side you are currently facing and -as it's quite a lengthy sequence- makes you frustratingly slow to react.

Absolutely - one of the brilliant things about Hotline Miami, as far as I'm concerned, was how those moments of observation and quiet calculation would turn into frantic, brutal action in an instant, where your previously conceived plan had to be executed to perfection.