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Alexander_Had
alexanderhad--disqus

Never implied that it was - I meant it more in the sense of rejecting the possibility of personally engaging in it. Other than that, of course I agree that it's all right.

Why the scuba rejection? It's a fantastic experience and one that's nothing like snorkeling - arguably the best part of it is not even the wonderful underwater scenery but the sense of total weightlessness and freedom you can't have experienced before (unless you happened to be training for NASA).

Huh, through some peculiar cosmic game of chance, I had never come across Red Earth before. Looking at it, it reminds me a bit of Fighting Fantasy, a mostly crappy one-on-one fighter which I'm nonetheless quite fond of.

Heresy!

To be fair though, do we really want our next Monkey Island to come from Telltale?

Yes, if you focus on the subtle whimsy I totally get the Wes Anderson connection. Funnily enough, everyone I've spoken to about this game in the last few days seems to have their own idea about which film director Chung serves as the equivalent of: Godard, Anderson, Tarantino, Truffaut. I guess at least we all agree

To me Quadrilateral Cowboy, as with most of Chung's work, is brimming with signifiers of class and wealth (or lack thereof), accompanied by a clear sense of both injustice against his characters and a plucky resistance to the society that perpetrates it, even -occasionally- with morally ambiguous means. What he does

Has been quite some time since I played Gravity Bone so take this with a pinch of salt, but I thought these two earlier games were much closer to each other than either of them to Quadrilateral Cowboy.

Have only played the first episode but fully agree with this. Telltale can still produce enjoyable games but titles like Life is Strange and the criminally underrated Until Dawn have made their template look positively archaic.

Indeed, Jazzpunk has borrowed a lot of visual elements from Chung's earlier games as well as their offbeat tone. Having said that, Quadrilateral Cowboy (as well as its two predecessors, Thirty Flights of Loving and Gravity Bone) is not as purely comedic as Jazzpunk, though I'd still recommend trying them out if you

I actually loved surveying probably more than anything in the game - especially when you stumble upon one of those multi-step, galaxy-spanning sidequests. Where I felt it plodded was the mid-game but it's a problem easily amended by adopting a more aggressive outlook. Still it could definitely use some AI tweaks.

Insane hard though, especially if you level up haphazardly.

I sometimes wish there were 8 extra hours in the day I could dedicate solely to playing Rocket League.

I didn't give a second thought to Lucanor as I was under the impression it was simply a polished RPGMaker game (perhaps saw the wrong couple of screenshots?). I took a second look after reading this and not only does the gameplay seem perfectly hands-on, but the art style is actually quite lovely. Wishlisted.

Getting that one disc in VVVVVV is still probably the single hardest thing I've ever had to do in a videogame.

I think most Sega side-scrollers of the time used a similar gimmick for their end credits: Golden Axe's cast escaped from the arcade machine and into the streets, and Alien Storm, while not as overtly breaking the fourth wall did feature its three characters in a rather silly sequence. Plus, it had that weird

Double Fine has a patchy record, to be sure, but I was really optimistic about Adult Swim's involvement in this: they have a surprisingly solid lineup of similarly retro-looking, 2D games including Super House of Dead Ninjas, Volgarr the Viking, and the brilliant Westerado. Seems I'll wait for the sales on this one

To be fair it's not that all weapons handle the same, but, yes, it's a very narrow range - I probably counted three significantly different types?

Those one-off dungeons sound like an interesting proposition. Will probably put a little more effort during my inevitable second run.

To be honest I haven't played beyond the first few ones, but I had the same thought as CrabNaga while I was playing Necropolis.