alexanderhad--disqus
Alexander_Had
alexanderhad--disqus

Well, they're at least indicated that they've listened to criticism and are willing to devote some time and effort in fixing some of the issues (addressing game balance, improving the combat, even adding a level and new enemy types). Not entirely sure if it's salvageable, but good on them for not giving up on it.

Indeed, as opposed to more traditional turn-based RPGs like the original Rogue, Nethack, etc.

I'd also add that, in games like The Binding of Isaac or Risk of Rain, level design is secondary. The main appeal, as far as I'm concerned, is in accumulating a number of highly diverse powerups, the combination of which completely alters the way you're meant to approach each run, and enjoying the ensuing chaos.

While it's true that the story of Daedalus and Icarus is mostly about hubris, there's definitely an undercurrent of concern at the perils of technology in the narrative. Daedalus was primarily known as a master craftsman and inventor and the escape attempt leading to his son's death was necessitated after being

Drat!

One Finger Death Punch: how the simplest control scheme I've encountered in ages (two fingers really, not one, but still…) can support such an unfathomably deep combat/scoring system is just astounding. Add to that the fact that it's one of those games (indeed, like Super Hexagon) where you're in the zone within

Ah, that would make sense, although I also mainly remember them being in 20XX/200X.

Indeed, though they're not wildly different.

Bloodborne, Fallen London, China Mieville in a single post. Upvote obligatory.

It's a valid concern about procedural generation, especially in platform games, where level design can make or break the experience, but it really depends on how the developers have handled procedurality: approaches can vary from total randomness to tight control of the final outcome through some sort of coding magic

Actually it's a sly (and, presumably, legally safe) way to reference the original series: 20XX is the year some of the Mega Man games were set in:

Not only does it exist, but it's really great, even for PC Civ fanatics like myself.

One stting? Two and a half hours? I'm gonna go to the corner and try to stifle my bitter, bitter tears.

How would you rate The Long Dark compared to other survival games? I've had it for some time but haven't got into it yet, even though it looks terribly tempting.

Also, a Telltale game far better than Telltale.

Have you tried the console version, Civilization Revolution? It's a somewhat simplified, gentler entry point and it's just as addictive as the main games. As for the shooting part I really enjoyed Sine Mora for the 360: it looks gorgeous and it's quite deep, it's just the right difficulty (not too easy, not impossibly

I could be playing nothing but Spelunky this or any other weekend.

I don't mean to come off as an expert, especially when it comes to painting - my knowledge of art history is rudimentary at best and these were mostly bits and pieces I've caught from college. But it's true that, on any medium, as fanatic and restrictive as the opinions voiced in such debates may sound, they usually

It's a fair point and the distinction is indeed clear to me, but keep in mind that genre classifications are also used by people less invested in exploring the minutiae of our beloved medium and I think (though I could be wrong) that there's a high chance of semantic slippage in such cases of everyday use.