aldoragreel
AldoraGreel
aldoragreel

What’s crazy to me is this review seems very well thought out and fair... and yet, looking at Metacritic, it seems to be a huge outlier, given its tone. This game notched a 100%, for goodness’ sake. How is that possible when all these (very valid) complaints are also true?

They definitely say, per option, how much XP is required to get each variable piece. But they’re the same per skin (one you get at lvl 1 and one you get at lvl 100).

Doesn’t it specifically say in the patch notes that as of this season, those extra skin unlocks are XP-based? I read up and understood how it used to work, which I believe is what you described. That’s why I’m asking now, though.

As someone who hasn’t played since the first battle pass, how do the progressive challenges work? I see one of the first skins and that final (badass) Ragnarok skin have additional unlocks at different XP tiers. Are those related to your XP earned since that skin was unlocked (so you’d earn the all the options for the

Yup. Keep making noise on this car blog. You’re bound to change the mind of someone at a big tech company. At some point. Surely. Eventually. Any minute now. Keep screaming. They’re browsing this right this instant.

That’s actually a good point. Plus, I imagine it’d be a bit rough to potentially have 100 Titans in a match at one time. (It’d be glorious, sure, but I doubt the engine can handle that.)

I just feel like they already have the tech necessary to make a battle royale game that felt like you were truly fighting through a war zone, by way of their AI systems. Mech or not, that’d make for a very engaging twist on the whole “survive to the end” mechanic.

Honestly, a battle royale game where pilots jetted and wall ran across a battle torn map filled with AI opponents and pilots, whose deaths helped power a Titan drop, would actually be stellar. Imagine getting to the final circle and half a dozen or so Titans drop from the sky (and you burned your drop earlier in the

You’ve convinced me that pushing back against a fellow commenter (who is not advocating for the thing you’re pushing back against in the first place) in the comment section of a car blog will certainly do the trick.

This seems as though it’s begging for a system wherein, depending on who you had played/unlocked/recruited at any given time, the story missions would play out differently with dialog and cutscene differences so as to, over time, create a (relatively) unique story for each player and their crew of travelers.

Like, for real... who has ever gone to a pool and questioned why the other people were there and if they were allowed to be there? Don’t people go to the pool to chill the fuck out and relax? How uptight do you need to be to do such a thing?

People seem to think my comment means I’m advocating for or supporting the manufacturers for this decision. I’m not. I’m simply pointing out an emerging trend.

Almost every manufacturer has at least some models that have removed it. And that’s especially true on the top end models. So, no, I don’t just mean Apple. I also mean Google, Motorola, HTC, and Sony, to only name a few more.

It’s as though men have a problem identifying with being a woman. Men collectively lack the understanding and empathy necessary. (Sadly, very obviously.)

I simply thought there’d be more track suits.

I love that they sped up the flow of the gameplay loop by having the players completely disregard the majority of the loot that was falling from enemies, despite its seemingly great rarity (love that two purple/epics dropped in the first minute of gameplay) and yet it STILL felt slow and stilted.

You thought that was a really witty reply, didn’t you?

I didn’t say it was a good move.

Many.

The world size issue is a very legitimate concern of mine. After playing (and enjoying) Ghost Recon Wildlands, I know I can’t be impressed by game world size alone. I need that world to be populated with actual interesting things to do.