Actually, part of his problem is that he doesn’t fuck the mothers of his children.
Actually, part of his problem is that he doesn’t fuck the mothers of his children.
Oh thank goodness. I tried playing the sequel (skipped the original) just last week and I couldn’t do it. I put a few hours in and they just grated on me. Glad to know they switched to something more traditional.
No charging cable? Seriously? I get not putting a dock, grip, and HDMI cable in there. But no charging cable? I thought Nintendo learned from their 3DS XL bullshit.
That goes to SteamCharts.
This is how I expect Sony to combat the Switch with the PS5. They’ll release their main console hardware, as usual, with all the bigger and better bells and whistles that entails.
I hate the way squads work so badly. The fact your squad changes every single time you die is straight up moronic; it doesn’t allow you to strategize with your teammates whatsoever.
Damn. I redact my original comment. That was my biggest gripe with the general gameplay loop: due to the imbalance inherent in the upgrade system, you’d essentially be forced to quit out of matches to try and even the odds against all your triple-purple-card enemies.
I mean, I hear it’s fun. It has just never interested me. I think I tried it for 5-10 minutes in 2 or 3 and it just... meh. It did nothing for me.
That needs to be screamed from the rooftops then.
BLOPS had the best campaigns and the most interesting design of said campaigns in the whole series. The fact they’ve abandoned them for class-based multiplayer, something I never wanted in COD games, a fad battle royale mode, and a larger focus on the one suite I never touched (zombies)... yeah. Can’t say they’re…
The fact you still can’t spend newly earned upgrade points mid-match, or at the very least between them, is incredibly obnoxious.
I’m not brilliant when it comes to game development, nor did I ever claim to be. But as a consumer I expect to purchase a fully functioning product. Guess I’m the bad guy here for having extremely basic expectations. Fuck me, right?
For a game built on the idea of trusting humans to rebuild society, it would have been far more intriguing if human players COULD affect your bases. Having a zombie game with the ability to actually sabotage your encampments? Holy shit that would have been cool.
Wow, for real? That’s a letdown. Co-op was a big selling point for my buddy and I to grab this. Didn’t realize it was going the Farcry route of shitty pointless co-op.
Then maybe Microsoft should do something, besides pricing it cheaply, to explain to people as much.
Deleted the game over the weekend. The multiplayer balance is simply awful and the lack of meaningful post-release content is dreadul.
Okami is at least considered a hidden gem and a critical darling. It’s seen multiple re-releases to get it into more hands. It’s been put on numerous consoles across 3 generations, has 2 titles in its series, AND a roster spot in an MvC title.
The part that had cyberpunk samurai riding the dragons?
Seriously. What part of cyberpunk samurai riding dragons sounded like a bad idea to them? Gotdamm I woulda loved that.
It has baffled me for years as to why Nintendo never tried copying the Rogue Squadron formula, a series that sold well for them back in the day, and adapting that sort of gameplay for a Star Fox game.