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Yeah, it’s my second port of call for console noise issues, after just blowing the dust out. I will say that fat PS3s don’t seem to benefit from it much if at all, the issue seems to be in the dried thermal interface material under the integrated heatspreaders on CPU and GPU (as well as between the heatspreaders and

Ever since PS2, “Get the Fat one, never buy the Slim” is basically mantra among Playstation users.

“Now that you’ve explored every inch let me help you by revealing the terrain around it” thanks map guy that’s great.

It sounds like you’ve got the gist of those games, you aren’t missing anything unexpected. I found the difficulty curve just about perfect, but I play a lot of platformers (and Metroidvanias in particular), so yeah. I found Hollow Knight harder, to the point where I didn’t feel like it was really respecting my time - i

I think the Ori games are the go-to example of how to do this right. They look as good as anything I’ve ever seen in a 2D platformer. Play like a dream, too.

I’m hoping a lot of that’s a purposeful stylistic choice, that this is a pretty sterile, artificial world...

That’s not an odd tangent, that’s interesting and on-topic. I hated Blighttown, and didn’t enjoy it any more even on PC with performance fixed, but there’s definitely a case to be made for framerate being shaped for purpose. I initially played through The Last of Us Remastered in its 30FPS quality mode, because in

Grasshopper may not have meant to ship No More Heroes 3 in a less-than-perfect state, but barring any major changes, those imperfections are intrinsically tied to the experience and, it could be argued, meaningful aspects of the work themselves.

About 10 years ago George Lucas sold off Lucasfilm and the Star Wars franchise for ~$5 billion, and ever since then I’ve used that as a yardstick, just to get a very rough handle on how much these giant corporations think their purchases are worth. So ARM sold for $30B, or six Star Wars. Which is a pretty remarkable

Usually when people say “oh the devs just don’t care” it’s not true, the devs absolutely care but simply don’t have the manpower or time to fix whatever it is. But with the way Valve’s flat corporate structure apparently works (where people choose their own projects and self-organise) it might actually be true that

It really is incredible the image fidelity developers are getting out of the Switch today. Switch games have usually made for interesting DF videos, too - they’re always such a fascinating bunch of compromises.

when you played handheld, the resolution dropped to a borderline disrespectful 540p. As Kotaku’s Mike Fahey said, “it does the best it can.”

You’re only required to beat the game once, and on any difficulty, to get the infinite rocket launcher.

I’m amazed you’d bring up the infinite launcher because its implementation backs up exactly what I’m saying. It’s an item that is specifically unavailable to the player until they’ve played through the game in its entirety (multiple times, if I remember right). Why? Because it’s so overpowered that otherwise everyone

I feel like this is akin to saying that you don’t have to use the ladders in “Snakes and Ladders”. So yeah, you’re technically correct, but nobody actually plays like that. Generally people play using the most effective tools available, and if those tools trivialise the game’s difficulty then that’s a problem.

We got the Super Famicom design in PAL territories, and as a kid I thought it looked kind of uncool next to the sleek, angular black Megadrive. It wasn’t until years later that I learned what the US got instead and grew to appreciate the bubble box with all the primary colours on the logo, pads etc. I like both

Yeah, that’s a fair point. I think a case could be made that emulation-related piracy is a net positive for retro game shops, because it introduces players to a vast array of games, some of which they’ll want to own. But I’m sure there are plenty of times that people pass on a game because they’ve got it burned

If you’ll excuse the pedantry here, there’s only three 64MB games on the N64 to my knowledge: Resi 2, Conker’s Bad Fur Day, and Pokemon Stadium 2. OoT is 32MB.

I’d be so much more enraged if this price hike happened while I was still rebuilding my collection.

That being said, I am in favor of piracy in some forms. With these price hikes, I’m all the more for it.