alcese
alcese
alcese

If nothing else, it’s kinda wasteful to build out an entire fantasy world only to leave entire factions as paper-thin, monocultural cannon-fodder.

It seemed technically competent from the few hours I spent with it, I’d hesitate to call it the “jankiest piece of shit on the market” while Western RPGs are in the state they’re in. It’s tidier in its tech than any open-world game ever made by Bethesda, for instance.

the screen output of an emulator shown on a modern razor-sharp flatscreen display can’t capture the beautiful soft glow of raster scanlines on a big-screen (for its time) CRT

You can cut those patches down if they make you sick, btw. Half a patch is still half a patch, there’s no magic in the surface area of the delivery system or whatever.

And then Sony went and did it anyway and it was a PR disaster. I’m guessing Orrin made his case before that, but given that we’re talking about a Utah Republican...

I’m still really surprised that id software decided to let anyone have a crack at the helm of the Quake franchise back in the early 2000s. They must’ve decided in 2002 or so. I know they were busy with Doom 3 but I’m still curious what the thinking was - Raven was almost a sister company, based nearby, but to my

It was odd watching id seemingly vacate the engine licencing business to Epic. There were a tonne of high-profile games that had used their engines previously, reduced to a trickle for id Tech 4 onwards. I suspect this was probably a combination of the Doom 3 engine’s lighting system (and resulting aesthetic) being a

I remember playing that demo, too, back when the game came out I guess. It certainly did a good job of convincing me to spend my money elsewhere.

I remember being surprised by how low everyone else’s opinion of Prey was back in the day. I didn’t finish it but it was clearly doing its own interesting thing, which is a lot more than can be said of Quake 4.

I’ve generally found it quite hard to go back to PS2-era games, they’re seemingly awash with major flaws I don’t remember, but I played through TS2 again last year and was really surprised by how well it held up all around. The art direction is of its time of course, but the framerate and control handling are both

they didn’t want you to rent Battletoads then beat it in a weekend and never play it again

The length would’ve been welcome if the main characters weren’t so full of hatred, and seemingly little else.

Mechanically, it just doesn’t age great for first timers.

it’s her visual design that is strong; writing-wise she has even less character than most of the bland military shooter heroes

Man a friend and me played that SNES Aerosmith game a few months back. The Operation Wolf-style one? Where you shoot up the school bus full of kids because they’re off to brainwashing class?

I do wonder if there was ever an e3 moment when the two teams realised that they were both small teams making innovative first-person “shooters” featuring blistering clean-white aesthetic and an outro called “Still Alive”.

To be fair, they also did Déraciné, for PSVR.

It was dull.

Shogo is a good call. The Western take on mecha anime is still interesting, IMO.

Disqus had its problems back on Kotaku UK (RIP) but Kinja is just absolutely perverse. I can’t imagine who wants to read comments out of order.

computer esports vs console fighting games