what you are talking about is heavily affected by the “stability” of the shield itself. The higher the stability the less stamina you lose blocking a certain hit, and in turn maintain your blocking stance through more hits.
what you are talking about is heavily affected by the “stability” of the shield itself. The higher the stability the less stamina you lose blocking a certain hit, and in turn maintain your blocking stance through more hits.
I really wish Attack on Titan was made by Fromsoftware. imagine it being very technical, skill-oriented, punishing, and with good gameplay mechanics instead of that ridiculous gliding and airtime in this game. combine the precision air movement from armored core with the technical, skill-based, fighting and punishment…