If you’re *supposed* to tip, then it’s a charge in all but name - just one that lets the customer punish servers for not “hustling” enough.
If you’re *supposed* to tip, then it’s a charge in all but name - just one that lets the customer punish servers for not “hustling” enough.
On the one hand, the wage in the US is garbage and not everyone tips like they’re supposed to.
I say that if you can’t afford to run your business by paying people a living wage, then you can’t afford to run your business.
Bulllshit. Run, Japan, run! Tipping is one of the stupidest facets of capitalism and needs to die.
“But that simplicity, I guess, goes against the Tip Project’s business model, which is to selling those tip tickets to restaurants.”
Maybe just maybe, if you think you are having a financial incentive problem with your staff which you think could be solved by them getting more money, simply pay them more. If they are asking too much, get new staff. It doesn’t get simpler than that.
Tipping is the biggest problem in the American service industry. It’s 2021 and the national tipped minimum wage is $2.13.
Why? Tipping is awful and should be abolished in the States. Ban tipping.
So, its a preorder. Actually, why even have a limit to sell then? It would just mean staggered deliveries etc.
1) It can have an indirect effect on how overlevelled your active Pokemon get.
Without an Exp. Share, the only Pokemon who gets XP are those who participate in battle. Meaning you’re spending time switching out Pokemon who might not necessarily do anything in the battle to win. In fact, you probably don’t want them to…
I’m confused. If you “at no point needed to grind”, then what is the issue with xp share? I mean, if you never have to go back and manually level up a character why do you care that they are levelled up in the background? They do get reduced XP, so they’ll never be higher level than your point character an the…
I play with the Exp. Share off in my nuzlockes lol. If it’s on then I’m at severe risk at bypassing the level limit
The exp share was toggleable through 7 generations and it was more popular than God throughout that whole time. This idea that this option was dangerous and needs to be removed seems to be something they decided for no reason.
I’m not a Pokemon expert because Pokemon games tend to... kinda suck and be horrific grindfests
Not dumber, but mobile games have killed their attention spans
now in almost every instance the snark is justified because the whiners are complaining that they don’t want their games to be accessible (or even playable) to anyone but themselves. Here the complaints are that they want a toggle to make the game more difficult for themselves but not demanding the game just be harder…
Because they either a) don’t play the games, thus they don’t care, or b) think that anyone who doesn’t like what a game dev is doing with their games is a neckbeard/whiny baby.
Yeah but Kotaku always tries to be snarky and contrarian when people talk about difficulty in games. Most in here dont even know or care that this feature had a toggle option in previous games.