ajdragoon
ajdragoon
ajdragoon

Don’t give Manfred this idea.

I am certainly treating Valhalla as an MMO. I started back in November, and after realizing how huge it is I turned off any urgency to beat it. I go back like once a month between other games when I want to dive back into the world. 

> I think AC has finally hit a wall where they have too much content in the game, and I’m skipping over tons of side quests marked on the map, because they aren’t always interesting enough to check them out.

It’s very misleading and not good. 

Some people feel entitled to their fantasies, dammit! 

This is like with Wandavision theories but possibly worse. People getting so caught up in their own ideas they blame the actual creators when they don’t come true. 

It’s aimed at people who don’t have a Switch yet, are considering one, and don’t want a Lite. Not sure why so many are looking over this demographic.

Ocarina of Time (and most Zelda games iirc) give descriptions of items you find in chests. SS did this with everything you found on the overworld (like, from cutting grass) each time you reloaded. No other Zelda game does this. You will never get a message in OoT for finding a red rupee on a ledge for the 100th time.

I know this video is fake because Link is allowed to act while she’s tutorialing him. 

Right, but those are limited. And it’s sorta a relief to find the compass and map. SS did this with mundane and plentiful rupees and crafting items.

One of my least favorite too. Aside from the UI nightmares, I just felt like this game was filled with so much unnecessary padding for the sake of length. No handholding is great but you still have to fight The Imprisoned over and over again.

I know everyone hates on them but I’m gonna at least try the new motion controls. I don’t recall having too much of a problem with the Wiimote+, and the joycons are allegedly superior (they just haven’t been flexed in any major game). 

Haha, right? It’s super goofy: bluntly just showing in great detail what happens to tutorial messages when you load and reload. And yet I smiled and let out a sigh of relief because it’s actually a gamechanger.

Thing is, they can’t use the original pixel art because the original art was designed with CRTs in mind. A lot more detail here:

It is insane how Pokemon Center products sell out within a day sometimes. Plushes and some shirts regularly don’t survive 24 hours. 

There is (or was) Koffing in the Pokemon Fit / Sitting Cuties series. 

…no one else freaked out by the opening in its back? And how they choose to demonstrate this by having a Volbeat bursting out? And how the zoomed in picture of this opening looks like an—? I know it’s not just me.

> shows you are incapable of good judgement on this matter. That you’re gladly agreeing with the GamerGater above is pretty fucking telling.

I HATE the DLC retcon. I’d rather Daisy be vengeful but autonomous instead of having her free will taken away by the magic white girl. How is that not worse?

But this doesn’t happen?