ajdragoon
ajdragoon
ajdragoon

You get one quicksave per room and you can only access it once, when you un-suspend the game. Easy.

Stop stop, the strawman is already dead!

Ah, gotcha. Well kinda that but more general. The save would just be created whenever you enter a room (like an auto-owl!)

This is only my second ever roguelike, and my initial reaction was thinking the purpose of the genre is to not have saves. But my only point of comparison is Hades and those runs are pretty quick. So 4+ hours! Yikes! I did not expect that. I definitely want a quicksave then: if not for just taking a break and switching

Haha, that’s exactly what the dev’s response seems to be hiding.

> Maybe they could build in a suspend feature that would allow you to save and quit and then it gets deleted when you load it so you can’t save scum but could still take a break?

No, it would still help with crashes, since presumably you could reload to your last quicksave prior to the game glitching out.

It’s not forcing diversity, as others have said. It’s reflecting the real world.

DAMN this title gets straight to the point, haha.

Yeah, wait, what?! How is this a thing? Why is the confirmation of taking a screenshot part of the screenshot? God dammit, Sony.

Your read is spot on, but the Dissidia stuff is mocking what they did to Seph’s characterization throughout the entire compilation. Seph’s original goal is as you said. But somehow through the sequels and prequels he also has something personally against Cloud, and also wants to infect the world, and a whole bunch of

I’m a year late but this is so well said. Especially these points, which perfectly capture why I hated what I played last night so much:

I thought this was a joke at first because it looked so unreal. And Jay and Silent Bob did the reveal, which was even weirder.

Ian: “I’m not thirsty. I’m not horny.

To be fair, before January 6th the idea of a redneck mob storming DC was purely in the domain of fantasy. Same could be said about most things that happened between Jan 2017 and Jan 2021.

At first I thought this was generic spoofery. Then I read some headlines.

I think you mean Six Hours.

It’s also nonsense since people like playing all sorts of things. Papers Please and Firewatch come to mind as games with unique playstyles. What an utter tone-deaf comment that, yup, betrays how he thinks games are all about shooting and killing I guess.

> “But people are curious what it’s like to be in combat. It’s the same reason people play survival horror games—being in a situation that is beyond what we have in our normal lives.”

Nintendo’s needed to do this *for years*. And they just won’t. I don’t get it.