There’s a saying that goes, “You’re only as good as your last work.” The original FF7 was over two decades ago. Kingdom Hearts 3 was last year. It shouldn’t be a surprise that the latter is a little fresher in people’s minds.
There’s a saying that goes, “You’re only as good as your last work.” The original FF7 was over two decades ago. Kingdom Hearts 3 was last year. It shouldn’t be a surprise that the latter is a little fresher in people’s minds.
I disagree with the “Go play the original” sentiment if people are upset.
This ending can be interpreted (I’m not saying this is the 100% true) as saying that the OG story is the bad end to this new one. Yeah you can go play the original in that case, but this game would literally destroy the meta-narrative of the…
lovely summary of my beef with storytelling holes i thought they should fill, I kept pausing at particular scenes and thinking would a new player have any idea what was going on here?
I mean, the same two guys who crafted Indiana Jones and the Last Crusade created Indiana Jones and the Kingdom of the Crystal Skull. Sometimes older guys lose the creative thread of their past work.
The problem with what the way they executed this IMO is that the mandate to do things differently came at the expense of a well told story. Good storytelling should always be the first priority.
95% of the game is a very well told story, but they made a fanwanky hash out of the ending that doesn’t make much sense…
All three of the people you just listed had their story telling abilities slowly go off the rails after Sakaguchi left the company. That’s the real reason you can’t make Final Fantasy VII in 2020. The technological achievement was never what made people love it for all these years.
I felt exactly the same, when I got past the rollerboss I had a huge smile then when I saw what came next I was just saying no no no at the TV lmao don’t do this!
I think the problem here is that you’re arguing about expectations no one had.
I don’t disagree that it will be new and interesting, but that doesn’t necessarily mean it will be “good”.
Obligatory.
Nuance is dead in media sadly its a sledgehammer or nothing, I felt much the same as you and I was pretty concerned on my way to the top floor that they’d go for something as obvious as they did.
Oh new players are straight up fucked. I mean entire final fight against the whispers requires knowledge of the first game to understand. The context of Red saying the visions are what happens if they lose is completely lost because they don’t understand thats the epilogue scene from the original where Cloud and crew…
Following the blood trail to find nothing but his sword at end? freaky as fuck.
Yeah. I think this is one of the few mistakes they took with Remake. So what if most (?) people know about him? Why change that part of how he’s portrayed? Leave him clouded in mystery and build up President Shinra to be the bad guy for the first part. You finally reach his floor for the showdown and he’s dead! …
They really jump the gun on Sephiroth. Throughout the Remake, he just kept on talking about incomprehensible stuff. It’s hard to follow even for old players, I can’t imagine anything will make sense for new players. He comes off as a hallow villain. Obligatory big fight at the end, but even as a old player, I don’t…
Here’s the thing, Sephiroth in a vacuum isn’t actually that interesting, hes a supersoldier psycho with a god complex, thats not particularly groundbreaking, but god damn if the Jaws approach didn’t pump him up. Following the blood trail to find nothing but his sword at end? freaky as fuck. Using the Kalm flashback to…
nope nope. Stop with the LOTR comparisons because it doesn’t work. Lord of the Rings was always a trilogy, Final Fantasy VII is not. It was always one game.
A better comparison is The Hobbit. You know that movie where they took what was once a single book and stretched it out to be three movies?
sounds familiar, doesn’t…
Man, the original’s introduction to Sephiroth was brilliant! Just waking up in the cell to see the door open, blood and slash marks everywhere, gradually making your way through the building to see the last of his work at the top. And all without ever seeing him. It perfectly sets the tone for the ghost chase the game…
Well here it is. I’d suspected it but it seems a lot of the truly STRANGE additions to the narrative were done because the game felt like it wasn’t a full game without them. Because it’s not a full game.
(My bias may show since I played and I am in favor of the original games and its spins offs. I also went and spoiled it for myself since I don’t plan on getting the game. I will try not to spoil though.)