I actually really like that take.
I actually really like that take.
I mean there’s a story there, whether or not you like how it’s told, we can agree to that right? I guess the laziness thing comes down to how much benefit of the doubt we wanna give Fromsoft. It’s certainly cheaper that’s for sure, but I’m ok with that. Beyond that I don’t know if it’s lazy writing a bunch of really…
Honestly everything you said here comes down to matters of taste. the tightness of the combat, the flow of the gameplay, Dark Souls isn’t doing anything wrong, it’s just doing it differently than many, many other games. And we could say that this type of gameplay was left in the past for a reason, but then I’d counter…
I enjoyed BotW! It felt like Nintendo working in an established genre the only way they know how: by completely and utterly doing their own thing with it. I wish their were some actual dungeons aside from the big beast things, my only real complaint, but Zelda dungeons are usually my favorite part of a Zelda game.
I mean, yes the fans are passionate about a series that generally created a subgenre of action games that scratched an itch NO one was scratching at the time, and even though there are a lot of Soulslikes today very few reach the same level of quality? If it’s not for you that’s totally fine. It’s certainly not for…
Meh, for as many games as we’ve had that attempt to ape the Hollywood style of storytelling I still find the Souls way of telling a story refreshing.
I’m with you on DS2, it’s unfairly maligned, but Sekiro, woof for as much as people talk up the difficulty of Souls games, they usually give you options on how to play them, and potentially mitigate the difficulty. That was the one cardinal sin of Sekiro in my opinion, as a souls fan whos not of the “git gud”…
But honestly, Dark Souls open world is still something nobody else has really done? And I think if they can manage to keep up their attention to environmental detail on a grand scale it’d certainly set them apart from almost any other dev. Granted, I do worry about how hard they’re working their devs if they do pull…
Honestly as insufferable as the git gud crowd of Souls fans can be (not all Souls fans do this obviously), the most insufferable people I’m seeing on all these articles are the anti-fans. It’s not enough that they dislike Souls, they really need you to know about it dagnabbit.
I mean I’ll give you Witcher 3 and BotW, I dunno if those Assassin’s Creed games did anything that Witcher didn’t already do (which is perfectly fine, not everything needs to be a revolution in gameplay)
While I loved that game it wasn’t developed by Fromsoft, just published by them.
Speaking as a Souls fan: you know comments like this are why people find Souls fans toxic and insufferable right?
“Every Mario game except for Odyssey, Sunshine, Galaxy, and 64 are entirely rehashes of the same game. New power ups does not a new game make.”
my deepest Souls memory was walking around castles or crypts or what have you in Demon’s Souls with my shield up, full of trepidation. I do miss shield’s being viable options too. For one it’s just one more gameplay option for those who don’t feel like they’ve got the reaction time necessary for a dodge/parry heavy…
is this confirmed?
You know I never really thought about it before but it IS weird how you can technically block an attack, which in theory keeps a weapon from hurting you, and still have it do damage to you. It is counterintuitive. From purely a gameplay perspective I suppose I don’t really have a problem with it as it’s one more…
You know a lot of the discourse on Souls games and difficulty options really ignored that most Soulslikes give you PLENTY of ability to mitigate the difficulty without having a “easy medium hard” option at the start of the game. I guess the one exception is Sekiro, but that’s really more of a character action game…
I believe the lead dev has said the game is generally going to be an easier experience than previous Souls games, and I’ve seen people interpret this as due to the fact that there’s generally more freedom afforded to the player in terms of build variety and options as to where to head. This makes sense to me, the…
that’s fair, the Soulsborne games are certainly not for everyone.
“I think that varying damage mitigation on shields/weapons for blocks is one of the dumber ideas in soulsborne.”