agentnein
AgentNein
agentnein

I just don’t get these comments. Assuming you’re not a troll (which is a big assumption admittedly) there seems to be a lot of different elements of this game that haven’t been in their previous Soulsborne games. Mounted combat, some weird pokemon-esque familiar system, an open much less linear world, the ability to

I can explain to you why Spike is aged up: it’s because anime has this absolutely absurd predilection towards making everyone way too young for the sort of character they’re supposed to be playing. “every character in our show is like 16 to 18? Okay, let’s give the show a “grizzled vet seen lots of shit” type. Let’s

One wonders if you even hear yourself right now and how insufferable you sound to other people. Don’t worry, your Japanese cartoons for “true intellectual minds” (complete with bouncy booba babes) aren’t going anywhere.  I hope you deign to let us unwashed masses have this one biscuit.

as much as I like this idea PERSONALLY? The world of Cowboy Bebop doesn’t have the same marketing power as say, the world of GoT or the world of Star Wars.  The reason why they’re not creating a show just taking place in the same universe is because when peope think Cowboy Bebop for the most part they think Spike,

Don’t you find that out when you’re first examining the body though?

What Pizzaparty said, embrace the failure.  It took a lot for me to break the part of myself that really really wants to savescum, but it’s so worth it.  You’ll fail a lot but it makes succeeding that much sweeter.

exactly what I thought of. At first the chuggy riffs made me worry at where it was going but it went somewhere I approve of.  I love his Ramones-but-Heavier party rock but this shit’s cool too.

I dunno, seemed like a passable 1994 to me.  What seemed off to you?  Was someone caught with a smart phone in a shot?

Yeah I never really got the vibe that we were supposed to side with the protag on a lot of that stuff, but teens ARE emotional and make bad calls that they (hopefully) learn from.  In fact it seemed like part of her arc was to understand her ex better.  To me anyway.

I know I’m late to the party but it seems clear to me that it’s for the young adult crowd. It’s bloody but not too bloody (well, till that one part...), it’s hip (or at least trying to be, that’s not shade on my part but as an almost fourty year old I have no gauge for if it succeeds or not, I’ll leave that to the

A tip to new players:

I think comparing almost any Metroidvania to Super Metroid and Symphony is setting yourself up for disappointment ( aside from maybe Hollow Knight), those two are kings of the genre. With that said yeah, what others have said: if you prize cool combat and cool combat options, yes it’s disappointing. It was for me in

A podcast I listen to (Watch out For Fireballs) did an episode on Axiom Verge, and they point out that part of why horror works when it works is because the person or persons in the horrific situation sell the horror with their emotions and reactions, it makes our mirror neurons fire. The main character of Axiom Verge

I mean I personally was surprised when someone pointed out the game even had bosses, I played through the entire thing and racked my brain, when I realized the things I just considered “big nonrespawning enemies” were supposed to be the bosses. Cool game but this bit was mishandled. There are no health bars, no cool

The main issue I’ve got with the bosses isn’t that they’re skippable, it’s that they’re so boringly designed, especially compared to the first game. They don’t really feel like bosses, they feel like bigger regular enemies, most of which you can just hang out under and spam attack their belly as you avoid most of

I mean I guess I COULD argue that some people enjoy them, and I WAS gonna, but it doesn’t ring true to me. I think more than anything this trophy/achievement shit plays towards some unhealthy compulsions in gamers, and there’s a real diminishing return in terms of enjoyment when you’re closing in on that 100%. Once

Agreed, I guess that’s what I mean by them being sort of like itch.io games. They feel like a game designer playing around with a fun concept but not in any way polishing it. I hate to say it but from what I gather this is probably Tim’s fault, he seems to be a very easy breezy boss who probably signs off on whatever

I do really like some of their smaller games (Headlander, Costume Quest, Stacking) but otherwise I generally agree. Their smaller releases seem to be more along the lines of typical indie low aspiration and smaller scope but at least one interesting idea or gameplay concept. Which is fine, but I find stuff as good on

I tell everybody the secret to enjoying the meat circus is just hotkey that levitation ball from the second you get it and *ahem* “git gud” with it.  By the time you reach the meat circus it’s kind of a breeze.  Similar experience?

Boy, I dunno if I agree with your take on the Waterloo level. I assume by RTS you mean the board game element of it, but that’s really just set dressing isn’t it? You’re mainly solving small environmental puzzles/combat challenges/platforming challenges to unlock a handful of key items that you can then use on the