agathia-
Agathia
agathia-

Take away the fun and excitement of actually just exploring from a Bethesda game, and all you’re left with is archaic mechanics, bland story, subpar quests, and poorly written characters. The designers removed the only thing their renowned for... building fun worlds to explore.

Nah, its just true. The average hour of gameplay of star field just fucking blows. I don’t understand the persistent push of the idea that it doesn’t. Skyrim, Fallout 3 and 4, Oblivion basically all of Bethesda’s best nailed ONE single thing and that single thing was that walking in one direction long enough sets you

I am struggling with this game. It is not a bad game by any measure. But it is not holding my attention nearly as much as Skyrim or Fallout 3/4. Even with my beast of a PC, the constant loading screens are just obnoxious and annoying. Who knows. Maybe I am just getting old. 

Given that it’s already extremely budget hardware and is now itself years old, seems ridiculous for the Switch 2 to not at least go for Series S parity. Developers are already building targeting that underpowered SKU into their development plans, if Switch can reach that it makes their third party prospects

True, but it certainly feels more immediate in Starfield, at least to me. The concept of exploring the unknown seems, as far as I am in the game, to be a central theme.

In those games you have to manually travel to the location first to unlock fast travel. That initial trip often would lead to random/fun encounters (diverging off path when you see something in the distance that looks interesting), none of that exists in starfield because you just warp instantly to the “zone” your

Yeah the space part should have been more fleshed out. Think they ran out of time and had to scrap it and make this fast travel blunder instead.

Remember: consolidation is always a good thing! Having more and more studios/publishers getting bought out is good and perfect and not bad at all! If you resist the idea of giant buyouts then you’re actually just a shill for the console I dislike in the Great Console Wars, which I--in my late 30s--still believe is a

Ditto, Bebops faults were really in the concept and producers/writers room. They proved it can be great, they just kept messing it up by throwing 1 on 3 things. 1. The B storyline had 0 investment for the audience. (No one cared about Julia being a main character. She effectively derailed the majority of the scenes

Same. It's not perfect, but for an adaptation I thought it was genuinely pretty good! I actually watched it before the Anime, so maybe that helped but still. Sometimes it seems people just want to dislike things.

It’s not a major difference. I wouldn't even say it's a meaningful difference

The anime is one of my favorites and I thought Cowboy Beebop was great. I was really excited to see what they did with season 2, bummed me out so much when it go canceled.

Don’t worry guys, media consolidation is actually a really great thing overall and is beneficial for consumers and creators. We swear! Please be excited about Microsoft consuming Activision, too! It’s for your our own good! I mean, your own good! Believe us!

Yeah, the people on the forums who keep expecting this to be NMS 2 or Star Citizen, But Actually Finished are setting themselves up for disappointment and/or getting upset about things I never expected. “What, no in-atmosphere flight? No being able to fly up & down from orbit manually? Why aren’t there moon buggies to

At some point, you have to ask yourself about your own expectations for games (i.e. things we play to kill time for fun). We are entering into an environment socially now where everyone wants every single thing addressed according to their liking or articles get written like this. Had the devs/writers stopped to “more

Bard should get a lot more attention from players.

College of Swords Bard is fantastic: Good spellcasting (healer/damage/buffs), great combat utility with bows if you spec right (including ranged pushback), and bard’s get phenemonal dialog choices.

Also, since you’re CHA based you do fantastically on dialogue checks of

Article fails to mention how some genuinely AMAZING scenes unfold on failed dice rolls. I have intentionally failed rolls by save scumming to see alternate outcomes vs successful rolls and sometimes those failed rolls lead to really great moments / scenes or very dramatic events. For example, very early in the game on

Throughout BG3, the temptation to save-scum your way through scenarios to view the more interesting outcomes becomes overwhelming. Of course there will be those who will diligently refuse, ascetically accepting the plainest experience and priding themselves on this feat, but it’s hard to think of them as the winners.”

Absolutely disagree. Failure is an integral part of the game experience. Always being able to win and take the best route is incredibly boring. BG3 isn’t about min/maxing optimal decisions, it’s about exploring the world, doing interesting things, and yes, failing to do interesting things. That’s part of the fun, you

Not sure I agree with this, if you fail in BG3 your alternative is to think of an alternative, same as DnD, obviously choices are more limited as its a video game, but still same logic applies.