afriendtosell
afriendtosell
afriendtosell

I don’t have a gambling problem, I do have a problem with f2p mechanics in a game which costs money. I’m not an idiot, these things make money so companies will put them in, I get that. I personally won’t buy games that do, and regard the people that buy them and ruin gaming by doing so, as dicks. Not sure what’s hard

Okay, some further editorial.

Loot crates have always been a moral issue that the industry (publishers, devs, journalists, influencers, and whoever else) has mostly ignore or dismissed and that’s incredibly screwed up. Even cosmetic focused crates, which don’t affect gameplay, use specific audio/visual cues and

the whole cringey bullshit needs to die asap. Any attempt at human emotion is brushed of as too cringey nowadays.

I wouldn’t be so concerned about the these theatrics if we could get assurances that the pro players weren’t being exploited.

Hoses make for terrible races anyway. They just sit there leaking water.

Do you...understand how reporting works?

TBF the article pretty explicitly defends him. It only embeds quotes from people who support him, includes his explanation for the gesture, and ends with:

Thanks to a panel-wide misunderstanding of Asian geography and some nimble betting work, he won.

Whenever I see this analysis of the situation, it always feels like people are saying “I don’t care, so long as it doesn’t have an effect on me.”

The pros would do 99% as well as they do under normal conditions. (I might do anywhere from 75%-200% depending on my position in my bipolar cycle and whether or not I’ve been taking my meds properly, but 300% still doesn’t get me into the top 128 at EVO.)

Consistency in-line with his home environment.

1) And how many game devs do point out the toxic environment? How many do “complain” about it?

its not just “do better guys.” its never been that. its been things like, dont email death threats to devs because they said something you dont like, or dont dox them, or just because you disagree with something the devs arent lazy or incompitent or just trying to steal more of your money.

Friends of mine used to work at Blizzard, and one mentioned a story that I’ve never seen publicly discussed by the company. Apparently in the early days of Blizzard’s fame, after Warcraft/Starcraft and Diablo, a “fan” tracked down and showed up at the company’s offices - despite the fact that they were not open to

I don’t think anyone is making a point that gamers are worse than communities discussing other internet topics, although I’m sure that someone will reply to this thread with some good evidence of why that is true or is not true. But I think it is evident that the culture that discusses games online has this problem,

Partially it’s because games specifically are a medium where feedback IS taken into account in a material way, with bug fixes and patches and whatnot. Unlike a lot of other mediums, you theoretically could get a game, play it, encounter a bug, write a forum post about it or tweet about it or even directly tweet/email

There’s really two problems at work here.

As always.

I don’t get why this gets attributed to gamer culture instead of online culture more broadly. The subset of gamers who get rabid in online comments (or even care to comment online in the first place) is almost certainly insignificant in relation to the whole. Moreover, the same types of behavior can be seen across

There will never be a profession, hobby, activity, or other human endeavor that some armchair expert on the Internet will not claim greater knowledge of than the folks who do it for a living.

That doesn’t excuse the toxic behavior, though. I do not work in development, so I don’t really have a solid handle on just how