afriendtosell
afriendtosell
afriendtosell

Hey, on the 2nd island in FC3 the enemies are much more diverse. All the enemies change to mercenaries:

I don’t think you have to apologize for it—FPS games almost exclusively focusing on a generic, stoic white guy gunning down everything in his path. So this is different; and it’s probably the first time in a long time I’ve been interested in a shooter.

I’ve played 2, 3 and Blood Dragon, and enjoyed all of the above (even if I was a bit burned out on Far Cry by the time I wrapped up Blood Dragon). They’re definitely games I tend to play in spite of themselves, however. Mechanics are wonderfully smooth and they do open-world sandbox very well, but that’s not to say

Biscuit.

Your FOBs are always at risk of coming under attack. Now, you can rest easy with FOB insurance (paid service).

Hello everyone, my name is Mario Maker Troll. You might know me from my previous work on Mario Maker Troll and my over a decade long history as a producing Mario Maker Troll on the internet. Thank you for this well researched article.

Sincerely,

Mario Maker Troll

He’s not a “Mario Maker troll”.

He’s Ross O’Donovan AKA RubberRoss, one of the Game Grumps....

Ross is like the world’s #3 Mario Maker level creator....

How can this article fail so badly that it doesn’t call out Ross???

Nah, Flea is right, not even mentioning GG here is a little weird.

Anyone else find it weird that this article neither mentions Ross by name nor his attachment to the Game Grumps, despite the fact that this is someone pretty much everyone reading this article would be at least passingly familiar with? Seems like an almost deliberate omission.

It’s a nice sentiment, but companies do need to make a lot from a title. That’s what funds their next title, that’s what covers for the next 4-5 years of no out put. That’s what allows them to, if needed, spread some of that to other ventures and initiatives, to sustain revenue.

Prohibitively expensive perhaps, but in Konami’s case, a lot of it can also be seen as cowardly risk-aversion to the extreme. To echo Jim Sterling’s quote: “publishers would rather have no money, than just a little money”; they just booked it. This is also visible in the way MGS5 was handled, arguably one of the great

Well at the time many of us just didn’t appreciate how great those things were. Hard to love not having bills when you’ve never paid them before, after all. Plus there’s all the hormones and relationship drama. It doesn’t happen to everyone, but it happens to lots of people and it definitely seems like a big deal at

That's what Nightwing for dicks is for.

Because old graphics don’t often translate/upscale very well to modern monitors/devices, and it becomes largely dependent on the original intended output.

Funny how hypocritical this comment is. Focus on dogs exploding but let’s ignore every horror genre, every R rated Action flick every other form of media that kills, dissects, pulls apart and destroys the human anatomy, oh no no no it’s only horrible and demented when you kill a dog but who gives a hoot if a chainsaw

It’s got gorgeous artwork, a heavy emphasis on the occult, and a spooky vibe permeating every page.

And to me, this is what gaming is all about.

I’m tired of Nolan North, Tara Strong, Troy Baker, Joe DiMaggio and their friendship circle being the entire cast of EVERYTHING.

Yes in most times they are paid up front, but if a game gets pirated en-mass, it’s the next round of developers that gets shafted in the end due to “downsizing” or “piracy remediation” or some bullshit like that.

The publisher then re-configures how money is paid the next round so they always profit, even at the cost