I was recently contemplating and writing about this very question (because I also recently played Hollow Knight, and both loved and hated it at different points!). My basic conclusions were:
-People want to be meaningfully challenged
-Failure provides opportunity for more meaningful growth
-The “crushing lows” of defeat… Read more
Great comparisons! I’ve played 3 and 4, and I agree that 4's intro was heavily lacking. I’ve seen the intro to 5, and I thought they at least did a good job of establishing character motivation and tone, even though the marshall’s bone-headed bravado was a bit unbelievable and annoyingly predictable.
Most games do seem to provide more accommodating difficulty levels, which makes Hollow Knight and Dark Souls more of a rare situation. I get the frustration with wanting to be able to play through them and enjoy them without all that tension and frustration. I do also respect the game developers for sticking to their… Read more
I’ve already played through it, actually! And I LOVED it :) Great recommendation for anyone else who hasn’t had a chance to play it yet.
I respect that. I’ve had similar moments in other games when I was like, “NOPE, NOT WORTH IT.” I also have this weird thing about feeling bad about giving up though that was drilled into me from childhood, so... I sometimes punish myself for longer than I should!
Interesting points, but I actually think the spread-apart checkpoints and possibility of losing your money when you die does more than add tedium. It adds tension. It raises the stakes and forces you to plan your next moves more carefully. I think it was probably a pretty thoughtful, intentional part of their design… Read more
Hmm, that’s a tough call. Celeste is on my list but I haven’t had a chance to play it yet. That said, there is definitely a fair amount of platforming in Hollow Knight, and even the combat feels kinda platform-y. Learning and dodging attacks is still a part of boss fights, but using the environment and your… Read more
I’ve tried it a few times... holy hell is it a grind! Haven’t beaten it yet, but I hope to!
I had the same reaction!!! Those poor boos, chained and used as decoration and lighting as if they’re mere objects instead of the beautiful, frightening spirits they truly are!
Ah, this makes me want to get to the Mines section of this game! I’m just wrapping up the haunted section right now. I’m really enjoying the game as well, it’s such a pleasant surprise of a game that I never expected anything from when they first announced it. Really accessible and well designed, while still having… Read more
I’ve been wanting to join in on the pirate fun, but I’m holding off on purchasing it for now. I’m hoping they’ll add a bit more depth to the game in the coming months, so I can snag it on sale in the future with a more complete game.
You know, since that’s how most video games work nowadays....
Oh, I’m definitely a hardcore hoarder as well, but I feel like that has softened over the last few years. While the careful planning / scared to splash the cash part of me still exists, I also feel like time is too short to hold onto things forever.
Recently, Hollow Knight has really forced me to buck my hoarding ways,… Read more
Because most people seem to prefer playing console games in front of their TV instead of at a desk, using a mouse-and-keyboard on console is simply not practical for many players. I completely understand where Kaplan is coming from, because a mix of m/k and controllers will destroy any competitive FPS scene and… Read more
It’s not really possible, but even if it is, I’m sure the good folk of TAY will find it in their hearts to accept you anyway XD
I agree, the game has to do a great job of not screwing over the player. If I feel like I’m being cheated by unavoidable attacks or some kind or randomized elements, it won’t be the same, and beating the challenge won’t feel as satisfying. I think Hollow Knight does a really great job at this though. Every time I die,… Read more
I absolutely LOVE Prey, but I agree that it over-relies on direct combat. I wish they’d opted for less-frequent but more-intense alien encounters. I do appreciate the wealth of attack/ability options the game gives you though in tackling combat and level exploration, even if stealth is an under-developed option.