afreudiantrip
Freud
afreudiantrip

This feels like some revisionist history. The main reason this game was so universally panned at launch was the horrible technical issues - players with fewer issues generally liked the game, even if it didn’t measure up to the Witcher 3. So the narrative arc of this article feels pretty off to me.

Also... you know

Your impression of Kirk was uncanny.

I was recently contemplating and writing about this very question (because I also recently played Hollow Knight, and both loved and hated it at different points!). My basic conclusions were:
-People want to be meaningfully challenged
-Failure provides opportunity for more meaningful growth
-The “crushing lows” of defeat

Own a smartphone? Just download it on there to play ;)

To be clear, this is a mobile game that can be played exactly the same on your smartphone for free (with less songs of course). As a Switch owner, I’m personally a little concerned about mobile titles such as this one being a focus for Nintendo’s game library development. I already own an oversized smartphone, I’m not

I’m so happy that Kotaku is covering Halo eSports :)

To not play Gwent is to not play the Witcher

Hot take incoming... Kotaku’s overall coverage of NMS seems particularly determined to stay positive about it (Schrierer’s piece being the main exception). Their official review read like a man determined to find a silver lining despite it taking a whopping 30 hours of disappointment to finally get there. Even this

My thought exactly. While reading this review and others, I keep thinking “I’d totally pay $20 for that game.”

The ultimate lesson of life No Man’s Sky: How to cope with crushing disappointment, then still create meaning within the void that is left.

This is exactly it. Depression changes your reality and how you experience every part of life. You nailed it.

I remember a time when his words would have been applauded and echoed by much of the community around him. While this story is sad, I am given hope by the blow-back in defense of those suffering from mental health illnesses.

Or people who are very afraid of losing people close to them.

Not justifying it at all. But I always wonder what’s underneath such a harsh, dramatic response.

So one of the driving forces of this new content is to get new gear, and that new gear can easily purchased for real money.

Why would Bungie undermine their own game mechanics?

+1 for Bob Loblaw

Agreed! You keep doin you, boo

Shhhhh! We’re supposed to judge people who make different decisions with their money than we would.

“I’m not the one being elitist, you’re the one judging me for simply telling the truth.”

Seriously, I haven’t been this impressed with a developer’s commitment to a game post-launch in a long time. All for free, I might add, unless you like spending money on REQ packs.

Playerbase is definitely growing. I didn’t pick it up until the end of December (November was a busy gaming month, after all), and I still can’t put it down. The Halo World Championship hype is definitely helping, as is the fact that Halo multiplayer is one of the best, most balanced competitive experiences in gaming