adamwhitehead01
Werthead
adamwhitehead01

I do think people selectively edit out the several hours you spend on Dantooine on that damned Romeo & Juliet nonsense from their memories.

It didn’t have anything to do with the setting whatsoever, apart from the name “Eurocorp” and some of the weapon names. Otherwise everything was different.

“Console exclusive,” so it sounds like it might simultaneously launch on PC, but Xbox players will have to wait a year.

My main thought is they’ll make the game longer. Apparently asking people to drop £50+ on a CRPG that’s “only” 30 hours long and has no multiplayer is now unacceptable and will get you criticised to hell and back, so I expect we’ll see more side-quests and grindy activities, and maybe Taris made bigger and turned more

I’m not 100% sure a faithful remaster of KotOR is actually possible whilst making the game look remotely modern: the original game engine probably can’t support modern-resolution textures and definitely not lighting or ray-tracing (the Neverwinter Nights remaster, which uses the engine fork immediately preceding

Yes, but they previously announced the Saint’s Row 2 remaster was underway in 2019 to fix the problem that the game is, y’know, completely unplayable on PC.

CDPR also fired that person pretty quickly.

I’ve been enjoying the Company of Heroes boardgame, which is also a great boardgame based on a video game. It is also very extravagant. The church in the game comes with a swappable tower (for when the enemy blows it off with artillery), and the base box - which looks about the same as the Assassin’s Creed box - comes

CDPR somehow managed to do both, which is a feat worthy of Doctor Who.

I think that CDPR made a critical error in how they presented that part of the game. They insisted that they were allowing you to create your own character, but then said that whatever you wanted to be called, you’d be playing a character called V. They even lowballed the revelation that your character’s name would be

I replayed all three this year. GTA3 is rough as hell, but it’s mega short. You can complete the game, story and all side missions, in about 10-12 hours, and you can easily 100% it in ~20 hours if you know what you’re doing. It’s also not quite as dependent on combat accuracy; you can usually bring heavy artillery to

I don’t think it would work because modern-level graphics would mean that people would want modern-level design. The maps in these games are small (GTA3 in particular, the whole map is maybe half of Los Santos in GTAV at best), the options limited compared to more recent games, with less focus on story and character.

There was a strong rumour that the reason the entire RDR1 map is in RDR2 (even Mexico, despite being inaccessible because if you try walking there, you might just fall through the floor) despite virtually nothing happening there was so they could subsume the cost into the dev budget for RDR2, and would then make an

You mean Vice City? That one was harsh, though beatable: I completely redefined the chopper controls and then placed the bombs from the furthest away to the nearest, which aggros all of the builders and security guards to the top of the building, and allows you to finish with a reasonable amount of time left.

More like MGS5: Ground Zeroes ahead of Phantom Pain, except we know the bigger game was coming later. Maybe more like Battlefront 1 vs the much bigger 2.

Alliance is very story-focused, to the point of having two simultaneous narratives developing (your family story and the story of the Rebellion between ESB and RotJ). It was certainly far more story-focused than the multiplayer-only XvT, which only added a fairly modest and short campaign with the Balance of Power

There’s a new portal for Freespace called Knossos, which acts as a massive automated mod loader. It’s great for playing the original two games (and expansion) with modernised, up-to-date graphics, as well as various fan mods, including ones based on Babylon 5, BSG, etc.

It is worth remembering that Rebellion was called Supremacy in a lot of non-US countries, for some reason, so there’s probably a lot of people out there who have played it but not realised.

People have been modding these games for 20 years without anyone giving a single toss, as long as they don’t try to make money off them.

Squadrons felt very much like a demo for a full game, not a game in its own right. Unfortunately, since Motive are reportedly now doing something completely different, I’m guessing it didn’t sell enough to make a proper sequel worthwhile.