adamwhitehead01
Werthead
adamwhitehead01

Homeworld 3 will have space combat, and Gearbox has said they’d definitely consider it based on the reasonable success of Homeworld HD. Shipbreakers is a side-game, in development for years before they got the Homeworld licence and has had to be reworked to use it.

This is a spin-off from the main series, and had to be moved into the lore when Gearbox gave them permission. It’s certainly not supposed to be a replacement for a proper Homeworld 3, which Gearbox has said is on the cards after the reasonable success of Homeworld HD.

Indeed. Ground Control, Homeworld and Hostile Waters are my go-to RTSes for strategy games that did things a bit differently to the norm and were brilliant with it. I’d love to see Massive do a Kickstarter for Ground Control 3.

Homeworld was 1999, Cataclysm was 2000 and Homeworld 2 was 2003.

The HW games were way, way ahead of their time. The new HD versions remove some of the games’ clunkiness and bring them right up to date. Definitely worth playing.

Interestingly, some of the downed ships look like ships from the original HW games, which is odd given the lore. Some have speculated that actually the game takes place between HW1 and 2, with a Hiigaran team salvaging stuff from Kharak only to find that the planet is now filled with wrecks from some unknown battle.

That’s really not the case. The game says that the NCR are heading down the way of making the same mistakes that the US did in the first place, leading to the nuclear apocalypse. Sure, the Legion are presented as a lot worse, but the game does indicate that you are more in an alliance of convenience with the NCR

NV has a weaker opening than FO3. It takes a couple of hours to really kick in, and then starts getting a lot better. The cazadores near the starting area are particularly annoying.

I’m really surprised that Bethesda haven’t done this. With it taking 4-6 years to make a new game for them, they would be far better off having a dedicated Elder Scrolls team and a dedicated Fallout one making games simultaneously and releasing them 2-3 years part from one another (which is kind of how they released

It isn’t the same though, unless you mean the first-person perspective and engine, and there’s not much they could do about that. NV is far more reactive to your decisions, focuses more on survival (with both a hardcore survival mode and an officially-sanctioned hardcore survival mod from the game’s lead designer),

NV gives you the freedom to do what you want. There’s 8 or 9 possible end-states for the game compared to Fallout 3’s two (save the world by being a dick or being a nice guy) and NV actually allows you to tell all of these factions to sod off and then lets you conquer the Wasteland with your own personal army of laser

I found some ammo in FO3 to be way more numerous than anything in NV. NV also has the option to switch on the “ammo has weight” feature if you really want to go realistic in that way.

“and have to decide who you want to side with”

I found Fallout 3, and in particular its DLCs, to be vastly more buggy than NV ever was. I played NV a little while after release and most of its problems had been fixed, to be fair. Also, the fact the FO3 can be flaky on Win 7/8/10 to get working whilst NV is fully compatible is kind of ironic.

The quests in NV are vastly more interesting than FO3’s, with a much greater variety in how they can be completed. The storyline itself is also a lot more involved, with a much greater variety of endings. FO3’s different endings were fairly lukewarm, but NV’s can be massively different.

I think that hits the nail on the head. Fallout 3 is a good game, but it’s not a very good Fallout game. It really messes up the lore, atmosphere, backstory and factions from the rest of the series. Fallout, Fallout 2 and New Vegas are all much more consistent in tone and how they operate, and in particular their

Theory: something to be used in a forthcoming big DLC/expansion?

A lot of games do that but tend to be very conservative. I did this on Shadows of Mordor because my card is quite old now (a 550ti) and the game got confused because it ran just insanely fast. I manually turned everything up and got quite far before it started affecting performance. In fact, my card really only

Is your assertion that Obsidian should have worked on ALPHA PROTOCOL for free when Sega refused to pay them after they handed in the early build? That’s not a viable way forwards for any company.

You mean Sega screwed Obsidian over?