adamwhitehead01
Werthead
adamwhitehead01

Their last few games have been on all formats, so I assume this will be the same. The question would be if there's a PS4/XB1 version, as Telltale's games are not really graphical powerhouses.

They'll be looking at side-stories, either something using mostly original characters with cameos from pre-existing characters (like they did in THE WALKING DEAD) or using the TV cast but following an adventure off-screen. A good possibility would be hooking up with Beric Dondarrion and Thoros of Myr after Ned Stark

Hopefully this won't as much of a bug-ridden mess as Colonial Marines was.

MAFIA is one of my favourite games of all time. MAFIA II was not. The characters were less compelling and the story much less interesting, not to mention the bad ending. I liked some of the missions and there were a few memorable moments, but it wasn't anywhere near as good as MAFIA I.

It was originally an isometric view that was basically rotatable sprites (so not 'true 3D' but it looked it), but it didn't look great so they turned it into more of a side-on view. Then they flipped it so it was top-down.

On console, yes, but on PC no.

Depends. Gaming PCs have made a big comeback in the last few years and sales of games on PC can cannibalise the same on console (Skyrim, for example, sold many more copies on PC than on PS3, but not as many as 360). That's not in Microsoft and Sony's interests, because they get a cut of each copy of GTA5 sold on their

RDR was in development for something like 5 years by two different teams. Apparently it took Rockstar ages to sort the code out so it would work on the consoles without imploding. When they looked at what would be required to get it working on PC - apparently a rewrite of half the code, costing several million dollars

There are various mods for things like the Freespace 2 Open Source Project which allow you to do that. But unless you have the discs and the patient to fiddle with them if they don't work with modern PCs, there's no way of playing any of the X-WING games now, which is ridiculous.

Not a lot is wrong with Windows as a gaming OS, at least not these days. However, one of the big issues is that having Windows and associated installed programmes running in the background takes memory and processing power away from the games. Consoles traditionally can max out their hardware without having to worry

The Piston thing? That wasn't a SteamBox, it was a separate company taking on what they thought was the same idea (an optimised mini-PC for the living room) and producing something themselves. Valve originally advised, but then moved away from it. I suspect this was down to the price, which was highly uncompetitive.

This may have been the case ten years ago, but not really now. Hardware has become pretty standardised. You either have Intel or AMD processors, and account for those. You have either nVidia or ATI graphics cards, and account for those. A lot of developers are now focusing on Intel and nVidia alone, as AMD and ATI

Except when it isn't. This didn't happen with Shadowrun Returns or FTL, and does not appear to have happened with Broken Age, Wasteland 2, Numenera, Elite 4 or Project Eternity (though in those cases the teams has used their own private money or money from Steam Early Access to augment their KS funds). Star Citizen is

Shadowrun Returns came out (more or less) on schedule and was pretty good. So did FTL, though they only used Kickstarter to polish off a mostly-done game.

Shadowrun Returns came out (more or less) on schedule and was pretty good. So did FTL, though they only used Kickstarter to polish off a mostly-done game.

Steam alone has 54 million active users, compared to 70 million sales each for the PS3 and X-Box 360. Given there's millions of PC gamers who don't use Steam, it's clear that the PC gaming market, whilst 'smaller' is not so much smaller that it's a major issue. In particular, for some games the PC market is very

It's true that the Western Front was fairly static, but the Eastern Front did have more movement and more massed battles without resorting to vast quantities of barbed wires and trenches. However, even the Eastern Front ended murkily (in revolution and a negotiated settlement) rather than triumphantly, which the

I prefer 'XB1'. Easier and shorter to type, plus you're not going to confuse it with the various 'X1' aircraft that have been made over the years (which could happen, maybe).

VICE CITY and SAN ANDREAS both had their definitive versions on PC: customisable and creatable radio stations, more entity density, mods, multiplayer, customisable controls and of course vastly superior graphics. They were quite significantly improved on PC over console.

Eidos, and thus Square I think, still have the rights to it. They'd have to agree to let the rights go back to Tom Hall before he could do a Kickstarter.