Yes. The problem is that MS will want exclusives to make people pick up the new console, so will likely do the same thing again (i.e. make us wait 2 years again to get it on PC).
Yes. The problem is that MS will want exclusives to make people pick up the new console, so will likely do the same thing again (i.e. make us wait 2 years again to get it on PC).
Hopefully, and ALAN WAKE was a good precedent there. However, I've heard that Microsoft only gave the go-ahead for ALAN WAKE to come out on PC after 360 sales proved disappointing (they were okay, just not brilliant) and they wanted to recoup some more of the development costs. ALAN WAKE selling superbly on PC was…
2001 was a pretty good year for games (it was also the year of the first TOTAL WAR game, PAPER MARIO and SILENT HILL 2). My GOTY was definitely HOSTILE WATERS, but MAX PAYNE was probably second. An awesome action game that still holds up well today (though the lack of physics does feel a bit odd).
Paradox Interactive are also making a spiritual successor, called CARTEL. Not much info on it at the moment:
SYNDICATE was real-time, whilst XCOM was turn-based. The research/upgrade thing was similar, including harvesting technologies from fallen enemies, but they played quite differently.
"Why did it end in a church?"
Amongst everyone I know who watched it, almost everyone considers Season 4 to be the best season. It also seems to be the critics' favourite. The season that is generally considered to be the weakest is Season 5, because it had fewer episodes so it felt rushed (when a great part of THE WIRE's appeal is the slow-burn…
Here we go, a statement from Obsidian: http://www.rockpapershotgun.com/2013/05/08/obs…
I think KotOR 2 and NWN 2 did all right (the latter well enough to justify multiple expansion packs). ALPHA PROTOCOL is continuing to sell well on Steam, apparently to Sega's surprise. According to Obsidian at this rate they could go back to Sega with a sequel proposal in a year or so. Not sure about DUNGEON SIEGE…
Obsidian's NEW VEGAS sold about 5 million copies in its first month on sale, outselling FALLOUT 3 in the same time period almost 2:1. That was a huge financial success (for Bethesda; Obsidian famously got nothing for it beyond their one-off initial payment). Also, Obsidian's Kickstarter for PROJECT ETERNITY and the…
Not at all. EA has the exclusive rights to publish the games. They can contract whoever they want to actually make them. Obsidian are a fully independent studio, so there's nothing to stop EA contracting them to make the game. Whether EA would want to, when they have their own in-house teams (who are presumably…
I'm pretty sure they haven't got the capacity. They have three core teams. Their three teams are working on DRAGON AGE III (in full production), MASS EFFECT 4 (pre-production) and an as-yet unannounced new IP. They also have their sub-studio working on content for THE OLD REPUBLIC. Without a massive expansion, BioWare…
The wording stronly suggests that BioWare will only be continuing to work on THE OLD REPUBLIC, not work on a new, single-player RPG. In fact, Disney seem to have said to some developers that they are simply not interested in working on anything not tying in with Episodes 7-9 or the spin-off movies. THE OLD REPUBLIC is…
Technically, it is true. The PC version's character models are higher-resolution than the PS1's. So "experience it like never before" is indeed accurate, as long as you accept, "Now you can see the characters' mouths at all times," as a valid difference :-)
You can plug a PC into a TV as easily as a console. You can use 360 controllers with a PC out of the box, and PS3 ones after installing a simple program. And in 15 years of PC gaming, I have never 'endlessly tweaked' video card settings. Games these days do all of that for you. The option is there if you do want to…
You'll spend $500 on the next X-Box? So, you're just buying the next X-Box and no games over the next five years then?
In almost all cases, studios never own their IP. It's always owned by the publisher. As a freelance studio, Relic created HOMEWORLD but Sierra/Vivendi owned the IP as part of the publishing deal (this is the standard deal in games publishing). When THQ chose to buy Relic and have them exclusively develop games for…
To be fair, most of the people who made HOMEWORLD are long gone from Relic. A few of them are at Blackbird Interactive, making a game called HARDWARE; check it out online, the concept art is very HOMEWORLD-esque because the same artists are working on it. The 'current' Relic spoke a few years back about how they'd…
Nordic Games got pretty much everything not covered in the first round of sales. So they got DARKSIDERS, SUPREME COMMANDER, FULL SPECTRUM WARRIOR, TITAN QUEST and RED FACTION.
Correct, sort of :) Ron Thornton at Foundation Imaging (who did the CGI for Seasons 1-3 of B5) partially designed the Starfury as a nod and homage to the work of the guys who did THE LAST STARFIGHTER, with their approval.