adamwhitehead01
Werthead
adamwhitehead01

Relic never sold the licence. They developed HOMEWORLD for Vivendi as an independent studio. THQ then offered them a truckload of money to buy the company, which Relic was not in a position (after the financial failures of IMPOSSIBLE CREATURES and HOMEWORLD 2) to turn down. The HOMEWORLD rights remained at Vivendi.

Their next project will almost certainly be FALLOUT 4. TES6 will likely be their project after that.

I'm not sure where this idea comes from. There is no indication at all in the game they knew one another. They even sort-of introduce themselves (Raynor through thinking something he shouldn't be and Kerrigan replying, "You pig!"). May Blizzard have retconned it.

Now playing

Apart from Chris Avellone, I don't think many major players from PS:T are actually still with Obsidian. J.E. Sawyer joined whilst PS:T was underway but was working on ICEWIND DALE at the time. Feargus Uruqhart was in a leading role at Black Isle overall but was not personally programming or working on PS:T at a close

Colin McComb is also on board. The only major PS:T writer not working on it is Chris Avellone, but he's already given the project his blessing. He's also pointed out that about 50% of PS:T was written by other people, including McComb and others on board with this project, so his absence shouldn't be an automatic

There were two IPs involved in the original game: PLANESCAPE, licensed from Wizards of the Coast, and TORMENT, an original creation owned by Interplay (and subsequently passed to Atari, IIRC). InXile purchased the TORMENT IP in its entirety, and now own that and can put that name on whatever they want. PLANESCAPE

The contradiction here being that PLANESCAPE: TORMENT is art, is literary and is philosophical (if not quite as 'deep' as some of its adherents make out). Games such as this - that qualify as art and especially literature - are extraordinarily rare, especially today, but certainly not non-existent. JOURNEY certainly

Not quite right. In 1E and 2E the planes connected all the worlds and universes together. If you wanted to, you could take a character from the Realms to Dragonlance via the planes (though the various worlds had some tics that prevented this: Ravenloft was sealed off from the rest of the multiverse and served as a

For a small company like inXile, they can't afford to employ people to sit around not doing very much. A lot of the writing work for Wasteland 2 was completed by the end of last year, apparently (Avellone has already gone back to Obsidian and is working on Project: Eternity), and with the game in full development

Developers like that are usually funded for development (the cost of making the game) and then get bonuses for certain things like delivering the game on time, sales milestones and metacritic scores. That constitutes their profit on a project. They don't get a slice of the money made by the game directly. There was a

I think they may have done a double-meaning with this, and this scene may coincide with the same episode as a certain flaming sword fight.

The character development is fairly sophisticated. Characters do not do things because they are good or bad, but because of motivations stemming from their class, situation, authority and backstory. One character commits what appears to be a heinously evil crime in the very first episode, which he later revisits by

Nope. They've only filmed two weddings (the RW and a certain earlier one) based on reports from extras. Either the PW does not happen at all or, more likely it happens in the first few episodes of Season 4.

It was 307 which used to be called Autumn Storms and then Chains. Now it's The Bear and the Maiden Fair. The scene which gives it that title was actually moved back from 308, which is now without a title.

Yeah, it's Dragonstone. It was a bit of a puzzle to start with, but then we realised that the castle exactly matches the outline of Dragonstone-by-night that we saw in the first episode of Season 2.

Consoles are 2/3s of the gaming market because there are three dominant home gaming machines - PS3, X-Box 360 and PC - are two of the three are consoles :)

No. Its larger and longer, takes longer to complete, and has far more variety both in-mission and also with the other SP modes (the challenges etc).

Campaign in SC2 was a good 15 hours or so, which is a bit more than it takes me to beat the original SC1. That's not including the SP challenge missions and other things. Throw in multiplayer, and I don't really see the problem. SC2's 28 missions is longer by far than most RTS games, which seem to be grudging if you