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I mean, it definitely has the Fallout charm but it’s way too easy to get everything going perfectly and it’s mostly just you clicking on shiny boxes. I suppose it’d be more fun if you make a meta-game out of it.

It’s not that it sucks. There’s just not much too it. The first week or so I had some actual resource issues and radroach attacks that made the game interesting. Now, my vault is too productive and I’m just trying to max the stats of a few dwellers before I probably get completely bored of it and delete it. I kind of

I’ve been messing with my vault every day since E3 and let me be the first to confirm that no it is not an exception.

Well, I don’t know what it’s like to program for the Xbox One and PS4 but I imagine that Microsoft kept their SDKs and programming conventions as close as possible to Windows. Doing a direct port to Xbox One with updated graphics probably wouldn’t be too terribly expensive because of that. C code, if done right, is

Would you want them to be ports of the original games or the scenarios of the original games put into the new engine?

The last disc of Shenmue 2 is the best thing I have ever experienced in a video game. If you ever get the chance, definitely go back and complete it.

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Fun fact, Yu Suzuki of Shenmue fame designed a pseudo sequel to After Burner using a similar style of cabinet back in 1990.

Shenmue’s the wrong game to be concerned about this sort of thing with. It’s a series that has been wrongly denied a sequel for 14 years. The only way this would have been possible is the way it was done. Besides, Sony’s not funding YsNet at all. Their involvement is limited to PS4 expertise and marketing which

God is such a dick.

This was truly a great moment for gaming. Shenmue was the most ambitious video game project of all time cut short by Sega’s mismanagement and the failure of the Dreamcast. To everyone who attack this as a Kickstarter, do you know how ridiculous you sound? Shenmue of all games? The game that Yu Suzuki and fans have

If you paid attention, Sony’s role was made clear several times. Sony’s pitching in through third party productions which can’t provide much more support beyond marketing and assistance in porting the code to the PS4. It’s very likely with the amount of money the kickstarter raised that we are providing about as much

Yuji Naka posted this picture this morning. It’s captioned “Today, as it did yesterday, there is a downpour in Kyoto. Kyoto’s sky is also crying.”

When I was in Japan, it rained nearly every day. The Japanese have a super power where they can conjure an umbrella out of nothing.

“I am attending the otsuya (Japanese vigil/wake) for Nintendo’s Iwata-san. It is raining in Kyoto.”

All of the big name Sega people abandoned ship when they pulled out of the hardware business. He has his own independent studio now where he’s done some contract work like the new Digimon game. His first big game, Rodea the Sky Soldier, finally comes out later this year after being held hostage by the publisher for

You don’t know who Yuji Naka is? Seriously? He’s the lead programmer and key designer for Phantasy Star, Sonic the Hedgehog, NiGHTS among other things. If Yu Suzuki was Sega’s Miyamoto, he was Sega’s Iwata.

Yuji Naka captioned it.

Yuji Naka posted this image from outside Iwata’s vigil.

What a dick.

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It’s worth noting that this scene is a reference to a scene towards the end of Shenmue 2.