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acerimmer-302

Because they’re happier.

Why do clean cars feel like they drive better than dirty cars?!?

Every law in every state says that bikes have as much right to car travel lanes as cars when there aren’t bike lanes, and most laws prohibit biking on sidewalks.

On my way to the comment section!

To be fair, I have come across a lot of disrespectful cyclists. The most common offense I encounter is running red lights or stop signs as if they weren’t even there or didn’t apply to them, and unexpectedly swerving from the shoulder into the middle of the lane in front of me without any sort of hand signals. I’m

Yep. That’s Agent Orange in a nutshell.

Little anecdote about losing parts manufacturers.

I'm done guessing with Trump. It boggles my mind that his believers (I no longer call them his voters) think he is this mastermind strategist. It's clear he has no clue what these topics are about, he's driven by emotion and doesn't have the attention span to think through the possible outcomes of what he does. He

Jason, I’ve been a developer on more than one of these types of monolithic ambitious-but-aimless projects that eventually lurches over the finish line (late). You’ve gone through months (or years) of very real suffering to get it to that point, and when it arrives, you’re embarrassed at what’s been put out. It’s

It was never magic, and calling it that was probably the most disrespectful thing the leadership of BioWare and/or EA ever did along the way to this and similar stories. The “BioWare Magic” can easily be summed up as extremely capable and experienced developers with a strong vision of the product they are building

Except we also know it’s been a contributing factor to the collapse and cancellation of various Star Wars games.

KILLED IT on this one Jason.

This is such a common theme in the industry in recent years; using the wrong engine for the job because someone upstairs wanted to skip licensing fees. Then in the end the added development time trying to squash bugs, and sales lost to bugs that slipped through, wind up costing them more money than the licensing would

These articles, while absolutely incredible, all become depressingly similar after a while. And again, I don’t mean that as a knock on you, because I love your work and look forward to your deep inside looks.

After reading through it twice now and sitting on it a while to sum up Edmonton made all the same mistakes that both Austin made with SWTOR years ago and Montreal made more recently with Andromeda, refused to take any of the advice from those studios as they were “beneath us” (when those previous two games suffered

Frostbite’s razor blades were buried deeply inside the Anthem team, and it would prove impossible to stop the bleeding.

Nice job as always, Jason; thanks for confirming a lot of what we all feared. A game that was rushed out and built with a toolset that at the very least wasn’t an ideal fit. And not learning from Destiny’s missteps because they couldn’t talk about Destiny is pretty galling.

Was waiting for this. Will read later on but just wanted to say continue doing the lord’s work.

I’ve been waiting for the Schreier breakdown of how this fell apart far more than the game itself.