
reminds me a bit of Voxelstein 3d.
reminds me a bit of Voxelstein 3d.
actually Mario never changed much but he did change some before his transition to 3d. after that hes remained essentially the same.
yes because characters should always look the same and shouldnt ever be reinterpreted...
oh dear god. is that real? that image is horrifying. its the stuff of nightmares!
It all goes back to a classic problem, the very reason Valve gave birth to its infernal Greenlight contraption in the first place: there are too many games for any single entity to manage. Nobody's devised an ideal way to handle the fact that so many games are being made these days—not even Valve.
i could see this working. my favorite drink is a colorado bulldog and you can make that with milk and pepsi.
yay! someone else who remembers D!
well thats the assumption the Greenlight system operates under...
Do you know the price?
wine ice cream?! how come i have never heard of such a thing? oh wait. apparently there are some places around me that sell Mercer's! i may pick some up today.
there is a flaw with that logic. companies must expand into new areas to survive. markets change or even become obsolete. imagine if Valve had focused on what made them one of the best game developers out there. we wouldnt have a service half as great as Steam and their success and relevance as a developer would…
yeah theres a lot more it than is immediately obvious from the video. it does make it seem more like a normal run to the end of the level and kill everything that moves FPS. its a very strange game and its a bit hard to put into words without doing it a disservice. the game is built around getting a high score which…
i would add this one. it definitely is both different and fun.
and i wonder happens when you put a copy of Simulator Simulator and play it within Simulator Simulator.
Bear Simulator? pshaw. im holding out for the inevitable Simulator Simulator.
while i agree mr Schafer is getting too much flak on this, this could/should have been avoided. Double Fine is a seasoned company. they know the ins and outs of making games. they have had to deal with publishers on these very things many times. they should be able to budget better and to not overpromise features on…
and back then the load times on HL2 were already excruciatingly long without having to deal with the Steam client.
yeah im not sure about this one. i loved playing the original Gauntlet games back in the day. i just think this might be one of those cases where the modern versions of the game improved so much that this feels like a major step back.
i do agree. devs can be put in a weird position (especially with publishers pushing deadlines). some release knowingly broken or incomplete games, only to fix them later... but if they couldnt fix them later, then broken games would be broken forever... so fixing games is good... wait. im not sure there is an easy…