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Moffat has written some great episodes. I completely agree with that. in fact, some of my favorite episodes were penned by him. however, i completely disagree with him writing good plot twists. that tends to be one of his problems. he tries too hard to give stories mystery or a twist. the end result is the twists end

sure i agree there are far worse episodes under Russell T Davies but there were also much better. i guess it just depends on how you like your show. do you like it being a roulette of uncertainty? could the next episode be the best or the worst? or do you like the show to be more consistently bland and just okay-ish?

I have Ravensword Shadowlands for my Android. In some ways, it's more fleshed out than Shadowkey on the N-Gage but a lot of other ways Shadowkey is more fleshed out (things like magic and the open world). Graphically Ravensword looks a lot more like an Elderscroll's game (at least a modern one. Shadowkey is stuck

youre changing the argument. you said it didnt make use of the motion controls. i corrected you. now you are saying something different. i brought it up cause i hated the tacked on motion controls of NSMB Wii so they stood out for me. you still misrepresented the game. all i did was offer a friendly correction.

actually you must not have played NSMB Wii or just dont remember it. there were quite a few instances where youd waggle or tilt the controller.

why that specific episode? that is the only password they ever use in that show.

actually as i pointed out to the other commenter, there was in fact supposed to be a female version of Duke Nukem. she was supposed to appear in DNF but was cut due to the troubled development. you can see in game pics of her and even concept art. her name was Bombshell. 3D Realms even at one time planned to give her

actually pointing this out misses the point since it does in fact happen today, but Duke Nukem DID have a female version planned. she was supposed to be in DNF. her name was Bombshell. the original plan was to release the game which you played as both Duke and Bombshell and Bombshell would get her own follow up game.

They actually briefly did this with the PS3. I don't know why they stopped though or why they started back up (which personally sounds like a more interesting story but what do I know?).

It was pretty good actually. It was a little simplified and and on the easy side but you'd expect that from a mobile Elder Scrolls game. It still had a surprising amount of depth, freedom, enemies, etc. The graphics were pretty nice compared to other N-Gage titles too. It was probably my most played game on my QD.

Okay, thanks. I didn't know and wasn't entirely convinced I was right. It's largely why I phrased it as a question. You learn something new...

PC Gamer have gone mad. Building a new rig for reviews and testing, they didn't settle on components that meet today's "recommended" specs. They went for components that meet "Thor's Mighty Mjölnir" standards, and the results are terrifying.

someone needs to study anthropology if you are asking those questions. you will learn a great deal since thats the sort of stuff anthropology directly addresses.

meh. i love Uncharted. Uncharted 2 is probably my favorite game of all time... but you have to know when to call it quits. part of what made this series great was you didnt need a new entry over and over, ad infinitum.

to be fair, there are many big companies today that actually worked directly with the Nazis, so while yes your joke is true i feel i should point out Googles ties are tenuous at best.

damn you beat me too it. the movie was kind of crap but it was very memorable if you saw it.

But if you're dying to get a new console later this month (or year), and like most people will only be getting one at launch, at least try and exercise a little caution. Don't let it be the only thing that's driving you. I know it's tempting to get caught up in "resolutiongate", as it's the only real form of

i dont know. the Famicom looks a lot more like a toy. the first model NES, while it had a few design problems, didnt look cheap. it was sturdy and well built. i also have no idea what they were thinking making the Famicom's controller cords so short. it may have been a technically superior machine to it's US

i guess undead children must have some of right to life i wasnt aware of...