Yeah. And honestly, I'm sure the Keep process will be pretty simple to use.
Yeah. And honestly, I'm sure the Keep process will be pretty simple to use.
Right, I understand the basic premise of the Keep system. I actually think it's a great idea since sometimes you don't want to have to replay 100+ hours of game to try out new variables in a second playthrough. My question is whether or not I can skip that process if I already have a safe file for the PC version.
"The question was asked, 'What could make a woman become so dark? To lose all sense of her maternity, her womanhood, and her softness?'"
The courier scene was so painful to watch. I'm like COME ON DUDE JUST READ! lol.
But the thing that people don't seem to get and I think is what's confusing people is that you were never going to be able to and still can't customize a specific co-op avatar. You start co-op missions from the single player campaign and always play as Arno, no matter how many people you're playing with. It's the…
I agree with those points, it's just the semantics of this argument that are really confusing me. I'm not sure if people are complaining about no female protagonist, no female playable tertiary characters, having playable females and then having them taken away, or just the shitty nature of Ubisoft's excuse. All of…
But it's the exact same excuse! Especially since as far as Unity is concerned, we're not talking about playable characters, we're talking about side characters that only appear on your screen while playing co-op. Even in co-op, the player is always Arno, and the people you're playing with take on the appearance of…
Differenc is, for two games prior we could be a female main character, we had a very strong female cast like Liara, Tali, Miranda, Jack, etc. All very diverse. So that's the big reason we didn't see outrage there. It was a lame excuse or some attempt to leave them out purposefully.
Well I'm bored of people like you seeming to think that not representing 51% of the population and 49% of gamers is a good idea.
What I really want to see are more objective-based gametypes rather than these Deathmatch/Team Deathmatch variants. Right now Hardpoint is the only gametype that I really enjoy.
I almost think they were striving to be a legit magazine for teenage girls and the profile of a Navajo was an interesting profile. Fast forward and they don't care for substance, just whatever appropriated style is in. That type of things changed long ago, though.
And would it really be a bad thing if they re-wrote the story to include a Female POV, Considering it's extremely different from a Male POV?
The change is important. Diverse POVs in historical accounts give us a brighter, vaster experience.
If you are going to write a game promoting historical and social experiences, is it really that big a stretch to ask for the inclusion of a female POV?
AND AND and you don't say you're going to have something like a woman in the game then cut it. You either start without it or follow through. Maybe they don't go out much and have forgotten how numerous women are.
Yes, because like 999 out of 1,000* video games have all-male or heavily male-dominated casts of characters, like 10 male characters and 1 or 2 female characters. Calm yourself manchild, I promise we women will be benevolent overlords.
The Smash Bros Invitational at E3 had a surprise celebrity round tonight, and you can watch the match that…
My favorite thing about this story is that the picture was posted to a page about breastfeeding. So, people had to go out of their way to a breastfeeding page to be offended by a picture of a woman breastfeeding her baby. That would be like subscribing to Playboy and then getting all pearl-clutchy about all the…
One of the first things that you're told in Tomodachi Life, Nintendo's newest life-sim for the 3DS, is that…
Was watching a Halo 2 clip just yesterday...