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I’m sure they can push that further. What if we made people stand the whole flight? Think of the costs you’d be saving.

Born way before that and the original Super Mario Kart blow all the sequels away (except for the 4-player part).

A handheld game console that’s too expensive, doesn’t have enough games and eat through batteries like they’re going out of style. Mmm... I wonder why it failed.

I see what you mean. It looks indeed look like a bigger scale Tomb Raider (2013) and now that I think of it, some of the more open levels from Uncharted 3.

I haven’t played Uncharted 4 so it’s hard to tell if it’s as “open” as other open-world games, but this seems more limited by the character abilities (they can’t jump or pilot an airplane) than by the game world itself. So while it may not be as open as the best open world game ever (Just Cause 2) it looks very

I got into comics with John Byrne’s run on the X-Men and Fantastic Four and it’s really saddening to see Marvel cancel these series.

The new (and probably last) Uncharted seems to be fairly open world while all previous Uncharted were mostly designed as systems of corridors. This seems like a huge difference to me.

Releasing the console in Japan about a year after the US and Europe probably didn’t help either. When you add the higher price and a bunch of features irrelevant to the Japanese market (Kinect and US centric TV features) they really had their work cut out for them.

In terms of console at least, the Japanese market has been shrinking for the last 15 years. Even if you only look at PS4 figures, Japan install base is barely over 5% of the global market (for comparison, 40% of the PS4 install base is in the US).

Vice City is easily the one I spent the most time in and from discussing with friends it seems that it’s the favorite game of the series for everyone else born between the mid ‘60s to late ‘70s.

HairWorks is far from perfect in terms of how realistic it looks, but that realtime tech demo from 2015 still looks exponentially more realistic than the pre-rendered CG from 1995 (that’s the intro movie from Tekken 2 on the original PlayStation).

When was Apple a “trailblazer”? I’ve always bought Apple products because they did what other tried to do only way better. There was mp3 players, smartphones and tablets before Apple’s various iOS devices, but they all sucked.

A lot of workplaces disable Bluetooth but allow non-storage USB devices.

A lot of workplaces disable Bluetooth but allow non-storage USB devices.

More or less, yes (I’m old).

Being an early adopter always carries some risk. On the other hand you’ve been having fun with your PS4 for a year and a half, while we’re still playing with our last gen consoles.

To be honest, it mostly looks as if they’ve changed a couple of color filters.

Adjusted for inflation the original Shenmue cost over $60 million to make. With today’s expectation in terms of visual, audio, gameplay, etc. I don’t see how the new game could cost less.

Can anyone explain what he means by the PS3 demo being “specced up”? Was it all pre-redenred or simply running off a PS3 devkit with more RAM?

This article is based on a complete misunderstanding of what Apple was/is. They’ve almost never been the first to release a new technology or release stuff just for the sake of it and see if it sticks. What Apple does is reinventing. They take stuff that wasn’t ready for prime time or that didn’t really work (personal

You got this backward.