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If you're genuinely interested, cribbage is one of the best games ever made for two friends/SOs to play together regularly. I think the biggest reason the game has fallen out of common knowledge is the board - you can only use it for one game and its variants - and while you could just as easily keep score on a piece

Wow, I can't believe how clear my memories of that particular Classic episode are. It seemed like every beat of every sketch is etched into my mind, even though I haven't seen it since it was broadcast. So for once, I'm annoyed that it's edited down to an hour, because I'd kind of like to see the sketches that

I'm actually glad I caught some of the second performance, because as someone who only knows about her through hearing that goddamn song everywhere, I finally understand why she's a big deal. A big, round, in-your-face deal.

Shuffle, shuffle
I-C-K-E-Y
Blew out, blew out
A-C-L…why?

Do not forget Milagro Reyes.

Ah, missed that. Still, a very effective fleshing out.

I'll say this much: without her character working as a believable out-of-nowhere relationship of Ichabod's, this whole episode falls apart. It comes down to Ichabod's apology: despite the extreme awkwardness of the situation, he makes amends because he is a man of honor, and truly values Caroline's presence in his

*sigh*…I had a Beta Lotus, back in 1993, when my friend bought us all boosters as Christmas presents, for this new game that had just come out we'd never heard of. We really enjoyed playing amongst ourselves, and while it soon became clear that it was exploding in popularity, so were a lot of collectible bullshit in

"Willie Horton. My man!"

I kind of love FJs with the "wait, is it really that obvious?" quality (which tends to happen when they use specific dates, I think).

I could see him beating the other two on multiple occasions.
Maybe its just me, but it seems like a lot of current or former military appear to be pretty fast on the buzzer, often ending up with at least a decent showing whether they win or not.

Oh shit, the B-52s? Now I'm even more pissed I missed it.

Also, back in the early nineties, one of Jon Lovitz's more popular recurring bits was The Harvey Firestein Talk Show - if you've ever heard the line "I just wanna be loved, is that so wrong?", that's where it's from.

Well, I do recall Dan Cortese being an early random-gimmick poster in the post-registration, pre-Disqus era.

Hooks didn't have the successful recurring characters and one-woman showcases that Hartman enjoyed, which is why I think she has been unfairly forgotten when it comes to SNL greats (also, fuck Grantland's readership in the neck. Even their writers were like, "Rob Schneider? Really?!"). But her batting average was

Hooks didn't have the successful recurring characters and one-woman showcases that Hartman enjoyed, which is why I think she has been unfairly forgotten when it comes to SNL greats (also, fuck Grantland's readership in the neck. Even their writers were like, "Rob Schneider? Really?!"). But her batting average was

One of the reasons I like procedural games (mostly classic-style roguelikes - DCSS, Brogue - but also things like Dwarf Fortress, some of the more experimental work from the RL community, and various games in the exploding survival genre) is that the narrative is largely emergent - the stories come from the

That was one of my favorite J! categories in recent memory - it used two completely different knowledge bases in a way that isn't confusing, plus manages to be a bit of a wordplay category as well. Well done.

Oops. Here you go:

About ten years ago, there was a "movement" called New Games Journalism, which championed writing about games from a highly subjective, experiential perspective. I'll leave out the various politics and opinionating involved (some of which ripples to this day), and just say that this period produced some truly classic