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In one of Hellblazer's most well-regarded story arcs, as O'Neal alluded to above, I would think that *SPOILERS*

#notallskunks

Is that a Mankind quote?

I don't even have to click to know that's "Go Right".

There are the donuts.

Don't tell me that. I'm not ready to go mad yet, I've got too many good years left.

Being mortified by the idea of Googling "Bang Bus", even with an internet condom on, can a braver soul tell me what the living fuck it is?

He'd have known if he'd just stopped putting quarters in that goddamned machine.

I will totally miss Kvack.

This episode has always made me doubt the humanity of Goldsmith. There's something remote and machinelike about Anderson's performance, and his inability to raise a hand to anyone - even to save their lives - seems like the First Law of Robotics is in play. It's as if he was a construct of the Old Man, a messenger

[Todd brings the last review to the doorway…but cannot enter, and walks back off into the wilderness.]

"Johnsploitation" - when an arm is ripped clean out of its socket.

Sixth pic from the video, inside Miracle Max's. They've added a hinge with an extra brick instead of regular legs to make him taller, and a round plate on the chest to give him a gut.

"You sound like some sort of Nazi Mary Whitehouse!"

What I don't get is people who think they know enough to have an opinion after "watching" something in this quarter-assed way. If your eyes have been on the screen less than 99% of the running time, your opinion is invalid.

What a giant weiner. Did he also steal all their candy and tell them the Truth about Santa?

Log-yammin'

Love the use of Ditkovian swirls as transitional panel borders.

Yeah, I only played the original Fallouts about five years ago, and they hold up completely - not only is the black humor built into every facet of the games' design, but any graphic or UI datedness seems to fit right into the general aesthetic.

I am cheered to hear that Dark Souls is not too much for a non-twitch gamer - as someone who probably plays roguelikes (real roguelikes - turn-based, complex, punishing, spirit-withering) more than any other genre, everything I've heard about the Dark Souls games sounds just like the classic appeal of RLs: die, die,