Sexual identity is more than your body. Words are more than sounds. Comedians are responsible for what they say.
Sexual identity is more than your body. Words are more than sounds. Comedians are responsible for what they say.
Sexual identity is more than your body. Words are more than sounds. Comedians are responsible for what they say.
Ooh, juicy.
Maybe one day the best, most desirable, most marketed videogames won't be ruthlessly violent?
Ah shit, you're probably right.
"Dragonborn"
Holy shit. The combined forces of Obsidian, Trey Stone and Matt Parker are going to take the ever loving piss out of Skyrim's writing.
Perennial truth: if the trailer consists of lots and lots of cool, but tiny, clips all pasted together, the team has nothing to show off.
You could have had me, Microsoft, with an excellent Fable 4 and Xbox One exclusives that use the Kinect in subtle ways (read: simple voice commands and hand gestures while sitting down) that greatly enhance player agency. Instead, you tore the single player heart out of one of my favourite childhood franchises and…
The system has spoken: "fuck the little people".
They do in 'Murrica.
Beauty is in the eye of the beholder, or so I'm told.
My mum refused to buy me a Game Boy or a Game Boy Colour because I was too young, but I got a Game Boy Advance. Pokémon Sapphire was my first foray into the series. Fond memories indeed.
Comparing a Valve-directed F2P IP to any other IP is foolhardy. Valve have unlimited money and are owned by Gabe. They are in a unique position, so their actions and properties shouldn't be judged on the same merits as those of the rest of the AAA industry.
So is there a reason a gaming blog is actively helping the death of cerebral games by advertising this shit?
Erm, no, not joking. I actually liked Mount and Blade's openness. I call the narrative style "bare bones" and while it wasn't very engaging, it did leave room for the imagination. To be fair I never progressed past being a well regarded mercenary with a smallish party, but I really liked the progression from loner to…
Put a slightly slower version of this in a M&B style sandbox, but (slightly) smaller with better graphics, voice acting for primary characters (excluding the PC), better characterisation for those characters and and, well, a better (optional) story. Voila. Perfect game.
Once upon a time the hype cycle for a game was a year or under. Now we have to control ourselves while the game gets conceptualized, let alone built, marketed and shipped. Fuuuuuuck.
Way to oversimplify child psychology.