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My main problem with Season 1 was that there were too many things that didn’t change in the different eras to make it obvious or emphasize the immortality of the immortal/long lived characters (the accidentally immortal Jaskier was probably the best example). And there didn’t seem to be too many nods you could enjoy

Thats cool if your playing with a seasonal character. The malignant stuff is wiped after season so now everyone's standard characters have had everything needed to pieces and made it harder to level or have fun. Hell tide changes being one big example 

And the season’s malignant gems thing will bring a significant power boost as well. It doesn’t seem like people losing their minds about this patch are taking that into account. It might be that some of their changes miss the mark, but I think being conservative about player power is absolutely the right approach, or

I mean let’s all be serious, they did such a shit job it would have been cheaper to not do it at all. I’ve yet to see anyone call their strategy anything other than terrible. Even this site agrees it was bad. If you’re going to do your job, maybe don’t suck at it. 

What’s funny is this game is technically a reboot but it’s built off the back of the previous game’s ending which means Liu Kang, at minimum, remembers the old timeline so odds are pretty good at some point they’ll just tie it all back together again.

Okay, out of the modern titles I’ve only played MKX, so maybe 11 fixes this, but: I mean, plotwise, a reboot seemed inevitable because they sorta wrote themselves into a corner in X, where a big time jump ages all the characters so now the main cast are all in their 50's. You can’t move the timeline forward too much

“I find it philosophically detestable in its rigid view of its world and unwillingness to interrogate the oppressive systems it has in place for longer than one movie (the world didn’t deserve The Last Jedi).”

I love that ship, a bit dissapointed it isnt fully discoverable, would love to go into the rooms and down below in the engine room. (and that the outside could fit the inside :) ). But design wise, that ship is so awesome, I loved it in black and gold!

Having something of a “home” in games even if it’s fairly simple is always a nice touch. Even Star Trek Online let’s you go to your bridge and engine room. Passive elements help immersion and are a nice respite from whatever is going on in the games

Every game that involves travel should have a ship (or similar vehicle, universe/setting dependant).

“the online blogging arena which set fire to countless blue collar jobs“

you bought a bluecheck didnt you

You don’t get to do this on your first sequel, the second game has to be either numbered or have a subtitle. You only get to do the same name twice after multiple sequels and at least a decade have passed.

I’ve checked the law and found that this is true, what they are doing is illegal, don’t look it up.

Has Bond not always been a fuckboy though?

I’m with you on this. It is important to take how the game presents itself in context. If this were something like Hatred which is a deeply sociopathic game and actively rewards hate crimes I would have a bigger problem. Or if the game had some subvert messaging like if all the criminals you had to arrest were

I mean, fair.

It’s possible to do more than one thing at a time.

The early AC games could reduce your PlayStation to a 1 FPS crawl in split screen PVP when the missile spam amped up. 

google “chainsaw man 336344" at your own peril... or don't. at least definitely don't do it in public.

Maybe, maybe not, I mean he doesn’t have chainsaw feet, so there’s a chance.  That said it appears he can retract them, at least the ones on his arm.