Xeilith
Xeilith
Xeilith

"MC2"? Could you clarify?

You didn't like 3?

Please, for me, try not to start a fight.

Please don't fight.

Wake Island was a fun map in Battlefield 2.

In Black Ops II, unless they've patched it, your cross hair will slow down over enemies and be dragged with their movements. I don't think this happens while you are zoomed in with a sniper rifle, but might do while zoomed out. I've never bothered to look up whether they patched it, due to it not effecting me, as it

It could cycle the nets camo depending on the map I guess. I just feel it would stand out too much on most of the maps. To bring back the sci-fi cloaking idea for a moment, it could perhaps a piece of equipment that when uses drapes a high-tech tarp over your character that makes you harder to spot from behind and (to

Yes that's what I was alluding to, the intervention has become synonymous with quickscoping which was the sole reason I steered clear of it.

Nah, I'm never too fussed by it. I just enjoy my role as The Anti-quickscoper! *lackluster fan-fare* unyielding foe to all those who would use a sniper rifle beyond its designed limitations, and eventual friend as well as oddly that's how things seem to work out most of the time!

Stability then?

True that. =)

This is an enjoyable read. The military information is really intriguing. You make a good point that sometimes the simplest solution to a problem can be the most elegant.

Alright now mate, bring the patronization down a peg, these are things I know. However, I don't watch "montage" videos. Dubstep... *Shudders*

Is it just in terms visuals though? I fear there is a lot that could be lost in terms of familiarity of controls, actions and timings if they are not up to the challenge.

I tell you, my ignorance and hatred toward quickscoping will prevail! Power to the counter-quickscopers!

It is very hard to tell isn't it, I do like the future setting and the visual design of some of the technology. But yes I'm seeing a lot of red flags, mostly to do with it's marketing, that they keep pushing how "this is the technology we'll soon be seeing in real life".

I meant Coldblooded in its Modern Warfare 2 iteration, and then more about how it hide you from enemy UAV's, yet in Black Ops II it will only do so while you are moving.

Those aren't very two comparable, could you offer me an example of two games from the same series perhaps, where age isn't too heavy a factor (eg: the leap from Battlefield 2 to Battlefield 3)? Is Counter Strike source and 1.6 a good example of game expressed differently in two engines?

Announcing your presence to a quickscoper without favorable positioning is far too much of a risk, you are significantly better off catching them with a trap, attacking from out of their sight or catching them between attacks. If they can see you, they can kill you.