I must have changed the first sentence without proofreading it, drat.
I must have changed the first sentence without proofreading it, drat.
I find it's useful to use card protector sleeves are useful when trying to prototype a table to game with cards, you just slip your prototype printed or hand drawn cutout paper cards into them, they'll make em' rigid and durable as well as keeping them easy to change or switch out.
Crossing my fingers and hoping against hope for a flat out miracle.
I does a bit in places, but it still looking quite impressive, I'm enjoying the look of the characters, equipment and vehicle design. You seem to be bogged down on the graphical capability which seems actually fairly good for their first next gen only title.
I would have actually sited those maps as examples of some of the best map design in the series. Maps like Drone, Meltdown, Arkaden, Hardhat, Crisis and Warhawk I feel are better examples of this.
I just don't why a new engine would mean the design team would have used different assets, models, textures or changed its colour pallet from the dreary stuff they used, I'm kind of liking the stuff here though.
Well Infinity Ward pretty much had all its innards torn out, bloody Activision, most of the people who knew how to make a Call of Duty game went and made Titanfall. Ghosts was horrible flawed, it had so many neat ideas that were so poorly implemented, character customization being a good example.
Call of Duty sucks because Activision!
It'd go well with my thermos.
You bring up a interesting point, if Infinity Ward (the shell of its former self that it is), Treyarch and this new one Sledgehammer just up and stopped making Call of Duty games, what would the go on to make?
How do you think the perks and weapons will be affected by another studios take on a future setting? I'm looking for a proper opinion not a fight.
That's a bummer.
Nah. (I've run out of conversation starters, sue me.)
You're right though, after rereading it, I can see how that comment could easily be misinterpreted, I guess I lost track of my goal. It happens. Most of the comments here are here to crack a joke, so I figured I'd try my hand a squeezing blood from a stone and try and get a discussion going, besides some of the best…
Wasn't trying to school anyone, just wanted to elicit some discussion (still do). I never get to talk about Call of Duty, which sucks for me, cause' I really like to talk about Call of Duty.
Wait... if you don't care... what are you here for? If you don't play or care about the game in question how can you comment something like "It just looks like Call of Duty with mechs", how does that statement bare any merit or weight?
But Hacker is such odd little addition to the formula in Black Ops, you'd think that with the fast pace of the game that stopping to wait for a cool down timer would disrupt the flow of game, but instead it makes for a really tense moment of gameplay and nails the idea of risk verses reward. It's implementation in…
I remember when you'd get to a point in a level when you're seeing more famous quotes than you are making progress through the level.
On a related note, having an array or melee weapons to choose from in multiplayer could be really cool.
Call of Duty 2: Call of Duty without any added gameplay elements such as, class creation, ranking up, Perks, Killstreaks, grenade varieties, greater weapon selection, cooldown abilities, promotions (gaining extra equipment), instant kill knife, vehicles, visual customization and attachments. Just sweet bare bones…