Trunks was officially revealed in a trailer, and Krillin & Piccolo were just revealed in a magazine.
Trunks was officially revealed in a trailer, and Krillin & Piccolo were just revealed in a magazine.
You & me both!
Thanks much! Glad I could let everyone see the whole thing.
I really can’t wait to watch pros in this game. It’s so pretty and also so very satisfying to see well-executed.
I’m so sad that they only embedded the final moment of that, and not the whole 3v1 comeback:
It’s even better if you watch the bits before that where he comes back from a 3v1 when both players are on a single win. This video takes the clip starting from when Goku is his last man standing:
That moment between Maximilian Dood and Dai_And_Oh was SO MUCH BETTER if you see the more than just those 30 seconds. He takes Goku back from a 3v1 and manages to win it.
This fight between Dai_And_Oh & Maximilian Dood was an utterly fantastic look at the sort of super hype moments that the game has to offer. (Jump to 17:50 for the start of the best bit).
That’s a mechanic designed to move you away from danger, not to run. But you can use things like that to move yourself farther across a gap and then jump to bypass a gap – that you would normally not be able to run and jump across – before getting an ability to fly that’s intended to be the way to get across. That’s…
Again, as the article states – the definition of what qualifies as a glitch is what the whole debate is about. Japan defines it by the end result, whereas the west typically defines it as whether or not it breaks the in-game physics, which this doesn’t. That’s why it’s brought up defining what entails a glitch for…
The intention of ANY shortcuts are to bypass barriers that were put in place. Not taking the ideal “happy path” is what speed runs are absolutely full of, and those are all things that would grind a QA tester’s gears, but at the same time, there are differences in what KIND of issues they are.
Yes but a “bug” covers things that could be accomplished as an exploit using the in-game physics, and also issues as a result of a glitch that breaks the in-game physics. That doesn’t really provide any clarification for the issue here for how the speed-running community views the differences of both those things…
It’s absolutely a bug from an engineer and a QA perspective. In fact, basically ANY things that allow you to skip or not take the intended path would be filed as a bug by QA and seen as a bug by an engineer. I don’t think anyone’s arguing that.
Right? That’s the part of the article that I found ridiculously baffling, especially since this is in NO WAY breaking news.
Exactly. I think that without scanslation and things, there wouldn’t be anywhere NEAR the same sort of demand because scnaslation is their biggest source for exposure in the wider market – specifically because of the speed to release window and high quality of released content.
The rural player “never return” is a non-issue. They lose motivation over time and also Raids will clear the gym even if no one attacks it ever.
Despite initially thinking that the movement looked floaty, it actually seems to be REALLY solid with the mechanics as soon as you get into the swing of it, much like SotN. Quite proud to’ve backed the game, and really liking the look of it, and hope that it does well!
Oh man. I remember GunZ and it makes me SO happy that this contributed to his Lúcio playing skills. Such a great dude, and a fantastic article.
It definitely is.
It’s like he’s gradually transforming into the Swedish Chef the longer he talks.