...Because she specifically said she didn’t? I mean, I can only go by what other people say. I don’t deign to assign feelings to other people.
...Because she specifically said she didn’t? I mean, I can only go by what other people say. I don’t deign to assign feelings to other people.
I... don’t see the problem with her comments. I’ve been an advocate of LGBT rights for my entire life, but there’s one fact of life I’ve never been able to refute: not everyone will share the same opinions, even when those opinions are clearly the “right ones.” There will always be people who feel differently, and you…
I honestly feel that Hajime Tabata is the best thing to happen to Final Fantasy since Sakaguchi. Everything Tabata-san has done for this game seems well-considered, and his dissemination of information to fans, and general receptiveness to feedback, is an incredible change of pace from the way the series had been…
Insert requisite “None of those are how you spell Return to PopoloCrois” response here. ;)
I mean, I’ve played both very recently, and I don’t see much difference at all in the way they control versus NightCry. Click to walk, double-click to run, click on an object to examine or interact with it — it all works exactly the same. Maybe your computer just wasn’t able to run the alpha demo at its peak…
I’m really curious why you say they failed. NightCry’s alpha demo played *exactly* like the old-school Clock Towers, down to the last detail. It was virtually a perfect recreation — almost to a fault, since they haven’t updated most of the mechanics for more modern gaming (though they did make the hide sequences more…
Sounds like it’s probably not the game for you, then, yeah. Personally, I found the demo to be exactly what I wanted it to be, and it made me even more psyched to play the finished game. All of its flaws were minimal compared to what it did right.
I thought it was pretty effective. I liked the minimalistic approach — it’s less about the sound you are hearing, and more about the sound you AREN’T hearing. It causes you to strain your ears listening for audio cues, which subconsciously puts you on edge.
The Kickstarter backer demo they sent out was really good... if you like Clock Tower and cheesy B-movie horror tropes, anyway. If you do, then it’ll be right up your alley. Don’t play it looking for a AAA experience, though — it’s rough around the edges, but rough around the edges in exactly the right kind of classic…
We did. And still do! XSEED’s done very well with Vita releases thus far, and we even have another Vita release scheduled for tomorrow (Senran Kagura Estival Versus), and another slated for later this year (The Legend of Heroes: Trails of Cold Steel II).
‘Fraid not, sorry!
By PSN, I assume you mean PS4 PSN? Since Cold Steel is already available on PSN through PS3 and Vita.
You’ll have to ask Ken, as I don’t think I’m really in any position to answer that question. Sorry!
Trails in the Sky on PC was one of our fastest sellers of all time, though, and is easily our biggest success story with the franchise. PC support for Trails has been overwhelming thus far, and it seems the PC fanbase for the series is growing every day.
PC version only, I’m afraid! The PSP and Vita versions are both no-gos for various reasons. Sorry!
We haven’t announced whether or not we’ll be attending just yet, so I can’t confirm or deny — but we’ve been there every year since I started working here save for one (and even that year, we were there, but only for off-site meetings), so I’d say chances are good. ;)
Dude, don’t be like that. Kellen made a snarky accusation against me, but after explaining myself, he/she apologized. No harm, no foul. And certainly no need to be a jerk about it. (Heck, even if he/she didn’t apologize, there’d be no need to be a jerk about it — people are entitled to their opinions, and I fully…
Well, first of all, we didn’t “change” anything — everything that was there originally is still there now, there just happens to be additional content as well.
I try not to push my luck and make “public statements” on this sort of thing, as those then tend to get attributed to us as a company, and that can come back to bite us in the long run. When I post on here, I don’t really represent my employer, I’m just posting as a fan and a gamer myself — I just brought all this up…
Thanks for the kind words! I was certainly not the only translator, though, and there were numerous editors involved too — it was very much a group effort, spurred on by the fact that we all unanimously loved the game. As weird as it may seem, there was literally not a single one of us in the office who didn’t enjoy…