Everyone’s up in arms bashing Rockstar or claiming the “piracy” blame is a red herring to maintain strict control over their product or encourage more Shark Card purchases.
Everyone’s up in arms bashing Rockstar or claiming the “piracy” blame is a red herring to maintain strict control over their product or encourage more Shark Card purchases.
Because you don’t need a legit key to log into their system. It bypasses Social Club and reroutes to custom-coded servers. It’s not like you’re replacing models and textures here and seeing things differently on your local machine only, you’re building an entire community around a system which is coded to be inclusive…
So a system designed to hijack legit connections to GTA Online and reroute them to a third-party server that doesn’t check for valid copies of the game gets the thumbs up from you “as a coder”?
They’ll only be deactivated if the publisher or developer request it. Running cloud computation through Azure for your Xbox Live game is free.
You don’t understand the technology, then. Cloud computing (as opposed to cloud saves or cloud multiplayer servers) is built around sending data for calculation that doesn’t require immediate response. Any complex system that relies on a single server to do all of its tasks is a badly-built system.
Part of the game’s Metroidvania aspect is building your Agility high enough to reach the more valuable orbs at the top of buildings and spires and such. If you could just lob a few rockets at any building and send the Orbs tumbling, the game would be so boring.
That’s the entire benefit of the Xbox Live service now. It’s hosted on Microsoft’s Azure cloud infrastructure, which has been running (and rapidly expanding) globally for years, and is used by tons of corporations for their databases, intranets, websites, mobile app services and more.
The requirement is only there if the developer/publisher puts it there.
Titanfall comes to mind quickly, though I imagine someone else must have used cloud computation, not just cloud-hosted MP servers.
It’s a completely unfinished product, what does it matter if it was running on the hardware? It’s an unoptimized, buggy mess.
It’s limited so you don’t destroy a building to scoop up all of the Orbs that were inside it and unreachable with your current Agility level.
The Azure cloud service hosting Xbox Live has been handling millions of users every day for corporate data on top of everything Xbox throws at it. It’s not a question of the infrastructure buckling, but whether all the software and services are built to be as expandable as the servers are.
Everyone focuses on “what the Xbox does,” when the main thing Microsoft is advertising is for developer use. They can build these calculation offset services to host on the Azure cloud, a global infrastructure with proven stability. Then they can use those services in their Xbox Live games for free.
The server infrastructure isn’t going down, the service is. That’s an issue with software, or unmitigated DDoS attacks. The Azure service which runs Xbox Live nowadays has been up and running for years with a global network of redundancies.
The Azure service has been up for years, Xbox Live just transitioned into it around the X1’s launch. It’s got 99.9% guaranteed uprate, but that doesn’t mean the service and software hosted in their system is as reliable.
Cloud technology is a tricky subject with gamers. The most wide-spread exposure we get is through cloud saves, which is just backing up data on a remote infrastructure with redundancies out the wazoo so your data is always available, even if a blackout hits your local data centre. A few companies have tried to work…
It sounds like the director wanted him to have a dry, robotic inflection that would possibly be filtered or stuttered similar to Glados. But yeah, combined with the awful script, I don’t see why people are blaming Dinklage.
They’re relying on PvP content to keep players entertained. As someone who rarely has a K/D ratio above 1.0, I don’t PvP often. The amount of content “added” by the overpriced expansions for the PvE side is awful. They said they looked to MMORPGs for inspiration behind their game, but one thing MMOs ALWAYS do is have…
Great, so instead of flat, uninspired voice acting we’ll get the same happy-go-lucky inflection Nolan does for every character. “Hey guys! I’m the Ghost! It’s SUPER to be here!”